Set • Magic Gladiator
Bloodangel Magic Set
The Bloodangel Magic set is armor family 9 of 21 for the Magic Gladiator: Bloodangel Magic Helm, Bloodangel Magic Armor, Bloodangel Magic Boots.
Lore
Bloodangel Magic is the Magic Gladiator's set born in the burning arenas of Vulcanus. There, risen gladiators still fight with no one to command them, and the few heroes who walked out alive asked for armor as red as the blood of fallen angels, with runes that never fade when a spell heats the metal.
It is the armor of those preparing for trials and sieges. The Bloodangel Magic Helm, Bloodangel Magic Armor and Bloodangel Magic Boots drop from the bosses of Swamp of Peace and Vulcanus, and appear among the monsters of Land of Trials and Crywolf.
Pieces of the Bloodangel Magic set
Wearing the pieces together, the set grants the Arcane War bonus: +3% damage • +2% max HP with all 3 pieces, and half of it with 2.
Where the Bloodangel Magic set drops
| Map | Requirement | Dropped by |
|---|---|---|
| Swamp of Peace | Level 136 | Boss (sometimes) |
| Vulcanus | Level 147 | Boss (sometimes) |
| Land of Trials | Level 158 | Monsters |
| Crywolf | Level 169 | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Stats by rarity
Base stats of each piece +0 dropped in Swamp of Peace.
Bloodangel Magic Helm
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.6% • DEF +10 • VIT +6 • DEF +1.1% • HP +1.1% • HP +40 |
| Uncommon | Total HP and DEF +0.9% • DEF +15 • VIT +9 • DEF +1.5% • HP +1.5% • HP +62 |
| Rare | Total HP and DEF +1.2% • DEF +25 • VIT +15 • DEF +1.8% • HP +1.8% • HP +100 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.8% • DEF +40 • VIT +23 • DEF +2.2% • HP +2.2% • HP +160 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.5% • DEF +68 • VIT +36 • DEF +2.5% • HP +2.5% • HP +273 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.5% • DEF +102 • VIT +58 • DEF +2.9% • HP +2.9% • HP +407 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +5.3% • DEF +129 • VIT +74 • DEF +2.9% • HP +2.9% • HP +517 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Bloodangel Magic Armor
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.6% • DEF +16 • VIT +8 • DEF +1.7% • HP +1.4% • HP +64 |
| Uncommon | Total HP and DEF +0.9% • DEF +24 • VIT +13 • DEF +2.2% • HP +1.8% • HP +97 |
| Rare | Total HP and DEF +1.2% • DEF +38 • VIT +20 • DEF +2.7% • HP +2.3% • HP +150 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.8% • DEF +63 • VIT +31 • DEF +3.2% • HP +2.7% • HP +251 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.5% • DEF +101 • VIT +49 • DEF +3.8% • HP +3.1% • HP +403 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.5% • DEF +156 • VIT +76 • DEF +4.3% • HP +3.6% • HP +625 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +5.3% • DEF +198 • VIT +97 • DEF +4.3% • HP +3.6% • HP +794 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Bloodangel Magic Boots
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.6% • AGI +10 • Atk/s +0.9% • Dodge +0.7% • HP +20 |
| Uncommon | Total HP and DEF +0.9% • AGI +15 • Atk/s +1.2% • Dodge +1% • HP +31 |
| Rare | Total HP and DEF +1.2% • AGI +25 • Atk/s +1.5% • Dodge +1.2% • HP +50 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.8% • AGI +40 • Atk/s +1.8% • Dodge +1.4% • HP +80 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.5% • AGI +68 • Atk/s +2.1% • Dodge +1.7% • HP +137 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.5% • AGI +102 • Atk/s +2.4% • Dodge +1.9% • HP +204 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +5.3% • AGI +129 • Atk/s +2.4% • Dodge +1.9% • HP +258 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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