Set • Magic Gladiator
Darkangel Magic Set
The Darkangel Magic set is armor family 10 of 21 for the Magic Gladiator: Darkangel Magic Helm, Darkangel Magic Armor, Darkangel Magic Boots.
Lore
Darkangel Magic is the Magic Gladiator's armor engraved with runes that glow only in the dark. It was made for the gladiators who guarded the passes of the Land of Trials by night, when magic runs strongest and steel must work silently beside it.
The pieces take the Magic Gladiator to Balgass' barracks and the first illusions of Kalima. The bosses of Land of Trials and Crywolf hold the Darkangel Magic Helm, Darkangel Magic Armor and Darkangel Magic Boots, which also appear in the hordes of Balgass' Barracks, Kalima 1 and Kalima 2.
Pieces of the Darkangel Magic set
Wearing the pieces together, the set grants the Arcane War bonus: +3% damage • +2% max HP with all 3 pieces, and half of it with 2.
Where the Darkangel Magic set drops
| Map | Requirement | Dropped by |
|---|---|---|
| Land of Trials | Level 158 | Boss (sometimes) |
| Crywolf | Level 169 | Boss (sometimes) |
| Balgass' Barracks | Level 180 | Monsters |
| Kalima 1 | Level 191 | Monsters |
| Kalima 2 | Level 203 | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Stats by rarity
Base stats of each piece +0 dropped in Land of Trials.
Darkangel Magic Helm
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.6% • DEF +10 • VIT +6 • DEF +1.1% • HP +1.1% • HP +40 |
| Uncommon | Total HP and DEF +0.9% • DEF +18 • VIT +9 • DEF +1.5% • HP +1.5% • HP +71 |
| Rare | Total HP and DEF +1.2% • DEF +28 • VIT +15 • DEF +1.8% • HP +1.8% • HP +110 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.8% • DEF +43 • VIT +23 • DEF +2.2% • HP +2.2% • HP +171 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.6% • DEF +72 • VIT +39 • DEF +2.5% • HP +2.5% • HP +286 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.6% • DEF +109 • VIT +58 • DEF +2.9% • HP +2.9% • HP +436 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +5.4% • DEF +138 • VIT +74 • DEF +2.9% • HP +2.9% • HP +554 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Darkangel Magic Armor
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.6% • DEF +16 • VIT +8 • DEF +1.7% • HP +1.4% • HP +64 |
| Uncommon | Total HP and DEF +0.9% • DEF +26 • VIT +13 • DEF +2.2% • HP +1.9% • HP +106 |
| Rare | Total HP and DEF +1.2% • DEF +40 • VIT +20 • DEF +2.8% • HP +2.3% • HP +160 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.8% • DEF +66 • VIT +31 • DEF +3.3% • HP +2.7% • HP +263 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.6% • DEF +107 • VIT +52 • DEF +3.8% • HP +3.2% • HP +429 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.6% • DEF +164 • VIT +80 • DEF +4.4% • HP +3.6% • HP +655 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +5.4% • DEF +208 • VIT +102 • DEF +4.4% • HP +3.6% • HP +831 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Darkangel Magic Boots
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.6% • AGI +10 • Atk/s +0.9% • Dodge +0.8% • HP +20 |
| Uncommon | Total HP and DEF +0.9% • AGI +18 • Atk/s +1.2% • Dodge +1% • HP +35 |
| Rare | Total HP and DEF +1.2% • AGI +28 • Atk/s +1.5% • Dodge +1.2% • HP +55 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.8% • AGI +43 • Atk/s +1.8% • Dodge +1.5% • HP +86 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.6% • AGI +72 • Atk/s +2.1% • Dodge +1.7% • HP +143 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.6% • AGI +109 • Atk/s +2.4% • Dodge +1.9% • HP +218 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +5.4% • AGI +138 • Atk/s +2.4% • Dodge +1.9% • HP +277 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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