Set • Magic Gladiator
Holyangel Magic Set
The Holyangel Magic set is armor family 11 of 21 for the Magic Gladiator: Holyangel Magic Helm, Holyangel Magic Armor, Holyangel Magic Boots.
Lore
Holyangel Magic is the Magic Gladiator's set consecrated for fighting inside Kundun's illusions. Its white plates were bathed in holy water from the old sanctuaries, because in Kalima nothing is what it seems, and a gladiator needs something that does not lie when his own eyes do.
It clothes the Magic Gladiator pushing through Kalima's first circles. The Holyangel Magic Helm, Holyangel Magic Armor and Holyangel Magic Boots drop from the bosses of Balgass' Barracks, Kalima 1 and Kalima 2, and also appear among the monsters of Kalima 3 and Kalima 4.
Pieces of the Holyangel Magic set
Wearing the pieces together, the set grants the Arcane War bonus: +3% damage • +2% max HP with all 3 pieces, and half of it with 2.
Where the Holyangel Magic set drops
| Map | Requirement | Dropped by |
|---|---|---|
| Balgass' Barracks | Level 180 | Boss (sometimes) |
| Kalima 1 | Level 191 | Boss (sometimes) |
| Kalima 2 | Level 203 | Boss (sometimes) |
| Kalima 3 | Level 214 | Monsters |
| Kalima 4 | Level 225 | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Stats by rarity
Base stats of each piece +0 dropped in Balgass' Barracks.
Holyangel Magic Helm
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.6% • DEF +12 • VIT +6 • DEF +1.2% • HP +1.2% • HP +48 |
| Uncommon | Total HP and DEF +0.9% • DEF +18 • VIT +11 • DEF +1.5% • HP +1.5% • HP +71 |
| Rare | Total HP and DEF +1.2% • DEF +28 • VIT +15 • DEF +1.9% • HP +1.9% • HP +110 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.8% • DEF +46 • VIT +26 • DEF +2.2% • HP +2.2% • HP +183 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.6% • DEF +75 • VIT +42 • DEF +2.6% • HP +2.6% • HP +299 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.6% • DEF +113 • VIT +62 • DEF +3% • HP +3% • HP +451 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +5.5% • DEF +143 • VIT +78 • DEF +3% • HP +3% • HP +572 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Holyangel Magic Armor
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.6% • DEF +18 • VIT +8 • DEF +1.7% • HP +1.4% • HP +72 |
| Uncommon | Total HP and DEF +0.9% • DEF +26 • VIT +13 • DEF +2.3% • HP +1.9% • HP +106 |
| Rare | Total HP and DEF +1.2% • DEF +43 • VIT +23 • DEF +2.8% • HP +2.3% • HP +170 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.8% • DEF +69 • VIT +34 • DEF +3.3% • HP +2.8% • HP +274 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.6% • DEF +111 • VIT +55 • DEF +3.9% • HP +3.2% • HP +442 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.6% • DEF +171 • VIT +87 • DEF +4.4% • HP +3.7% • HP +684 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +5.5% • DEF +217 • VIT +111 • DEF +4.4% • HP +3.7% • HP +868 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Holyangel Magic Boots
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.6% • AGI +12 • Atk/s +1% • Dodge +0.8% • HP +24 |
| Uncommon | Total HP and DEF +0.9% • AGI +18 • Atk/s +1.3% • Dodge +1% • HP +35 |
| Rare | Total HP and DEF +1.2% • AGI +28 • Atk/s +1.6% • Dodge +1.2% • HP +55 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.8% • AGI +46 • Atk/s +1.9% • Dodge +1.5% • HP +91 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.6% • AGI +75 • Atk/s +2.2% • Dodge +1.7% • HP +150 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.6% • AGI +113 • Atk/s +2.5% • Dodge +2% • HP +225 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +5.5% • AGI +143 • Atk/s +2.5% • Dodge +2% • HP +286 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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