Set • Mage
Grand Soul Set
The Grand Soul set is armor family 6 of 22 for the Mage: Grand Soul Helm, Grand Soul Armor, Grand Soul Boots.
Lore
The Grand Soul set was created by a master who believed the soul is the greatest source of mana there is. He stitched focusing runes into every fold of the fabric, so a Mage could draw strength from within without getting lost along the way.
It is a solemn outfit, worn by those who have mastered the basics and now seek depth. Grand Soul Helm, Grand Soul Armor and Grand Soul Boots usually drop from the bosses of Tarkan and Icarus, and appear in Aida and Kanturu Ruins.
Pieces of the Grand Soul set
Wearing the pieces together, the set grants the Arcane Convergence bonus: +5% damage • +10% Mana/s with all 3 pieces, and half of it with 2.
Where the Grand Soul set drops
| Map | Requirement | Dropped by |
|---|---|---|
| Tarkan | Level 63 | Boss (sometimes) |
| Icarus | Level 73 | Boss (sometimes) |
| Aida | Level 83 | Monsters |
| Kanturu Ruins | Level 94 | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Stats by rarity
Base stats of each piece +0 dropped in Tarkan.
Grand Soul Helm
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.6% • DEF +8 • VIT +4 • DEF +1.1% • HP +1.1% • HP +32 |
| Uncommon | Total HP and DEF +0.8% • DEF +13 • VIT +7 • DEF +1.4% • HP +1.4% • HP +53 |
| Rare | Total HP and DEF +1.1% • DEF +20 • VIT +13 • DEF +1.7% • HP +1.7% • HP +80 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.7% • DEF +34 • VIT +20 • DEF +2% • HP +2% • HP +137 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.4% • DEF +55 • VIT +29 • DEF +2.4% • HP +2.4% • HP +221 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.3% • DEF +84 • VIT +47 • DEF +2.7% • HP +2.7% • HP +335 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +5% • DEF +106 • VIT +60 • DEF +2.7% • HP +2.7% • HP +425 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Grand Soul Armor
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.6% • DEF +12 • VIT +6 • DEF +1.6% • HP +1.3% • HP +48 |
| Uncommon | Total HP and DEF +0.8% • DEF +20 • VIT +11 • DEF +2.1% • HP +1.7% • HP +79 |
| Rare | Total HP and DEF +1.1% • DEF +33 • VIT +15 • DEF +2.6% • HP +2.1% • HP +130 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.7% • DEF +51 • VIT +26 • DEF +3.1% • HP +2.5% • HP +206 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.4% • DEF +81 • VIT +42 • DEF +3.5% • HP +3% • HP +325 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.3% • DEF +127 • VIT +62 • DEF +4% • HP +3.4% • HP +509 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +5% • DEF +162 • VIT +78 • DEF +4% • HP +3.4% • HP +646 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Grand Soul Boots
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.6% • AGI +8 • Atk/s +0.9% • Dodge +0.7% • HP +16 |
| Uncommon | Total HP and DEF +0.8% • AGI +13 • Atk/s +1.2% • Dodge +0.9% • HP +26 |
| Rare | Total HP and DEF +1.1% • AGI +20 • Atk/s +1.4% • Dodge +1.1% • HP +40 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.7% • AGI +34 • Atk/s +1.7% • Dodge +1.4% • HP +69 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.4% • AGI +55 • Atk/s +2% • Dodge +1.6% • HP +111 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.3% • AGI +84 • Atk/s +2.2% • Dodge +1.8% • HP +167 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +5% • AGI +106 • Atk/s +2.2% • Dodge +1.8% • HP +212 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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