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Set • Mage

Dark Soul Set

The Dark Soul set is armor family 7 of 22 for the Mage: Dark Soul Helm, Dark Soul Armor, Dark Soul Boots.

Lore

The Dark Soul set is the shadowed mirror of Grand Soul. It was made by mages who studied rotten mana up close to understand the enemy, and their robes darkened over the years, as if they had soaked up some of what they studied.

A Mage who wears it walks the thin line between knowing the shadow and falling into it. Dark Soul Helm, Dark Soul Armor and Dark Soul Boots usually drop from the bosses of Aida and Kanturu Ruins, and appear in Kanturu Remains and Karutan.

Pieces of the Dark Soul set

Wearing the pieces together, the set grants the Arcane Convergence bonus: +5% damage • +10% Mana/s with all 3 pieces, and half of it with 2.

Where the Dark Soul set drops

MapRequirementDropped by
AidaLevel 83Boss (sometimes)
Kanturu RuinsLevel 94Boss (sometimes)
Kanturu RemainsLevel 104Monsters
KarutanLevel 115Monsters

The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.

Stats by rarity

Base stats of each piece +0 dropped in Aida.

Dark Soul Helm

RarityStats
CommonTotal HP and DEF +0.6% • DEF +10 • VIT +4 • DEF +1.1% • HP +1.1% • HP +40
UncommonTotal HP and DEF +0.8% • DEF +15 • VIT +9 • DEF +1.4% • HP +1.4% • HP +62
RareTotal HP and DEF +1.1% • DEF +23 • VIT +13 • DEF +1.7% • HP +1.7% • HP +90 • 🪙 Gold +3%
EpicTotal HP and DEF +1.7% • DEF +37 • VIT +20 • DEF +2.1% • HP +2.1% • HP +149 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +2.5% • DEF +59 • VIT +33 • DEF +2.4% • HP +2.4% • HP +234 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +3.4% • DEF +91 • VIT +51 • DEF +2.7% • HP +2.7% • HP +364 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +5.1% • DEF +115 • VIT +65 • DEF +2.7% • HP +2.7% • HP +462 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Dark Soul Armor

RarityStats
CommonTotal HP and DEF +0.6% • DEF +14 • VIT +6 • DEF +1.6% • HP +1.3% • HP +56
UncommonTotal HP and DEF +0.8% • DEF +22 • VIT +11 • DEF +2.1% • HP +1.8% • HP +88
RareTotal HP and DEF +1.1% • DEF +35 • VIT +18 • DEF +2.6% • HP +2.2% • HP +140 • 🪙 Gold +3%
EpicTotal HP and DEF +1.7% • DEF +54 • VIT +26 • DEF +3.1% • HP +2.6% • HP +217 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +2.5% • DEF +88 • VIT +46 • DEF +3.6% • HP +3% • HP +351 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +3.4% • DEF +135 • VIT +69 • DEF +4.1% • HP +3.4% • HP +538 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +5.1% • DEF +171 • VIT +88 • DEF +4.1% • HP +3.4% • HP +683 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Dark Soul Boots

RarityStats
CommonTotal HP and DEF +0.6% • AGI +10 • Atk/s +0.9% • Dodge +0.7% • HP +20
UncommonTotal HP and DEF +0.8% • AGI +15 • Atk/s +1.2% • Dodge +0.9% • HP +31
RareTotal HP and DEF +1.1% • AGI +23 • Atk/s +1.4% • Dodge +1.2% • HP +45 • 🪙 Gold +3%
EpicTotal HP and DEF +1.7% • AGI +37 • Atk/s +1.7% • Dodge +1.4% • HP +74 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +2.5% • AGI +59 • Atk/s +2% • Dodge +1.6% • HP +117 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +3.4% • AGI +91 • Atk/s +2.3% • Dodge +1.8% • HP +182 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +5.1% • AGI +115 • Atk/s +2.3% • Dodge +1.8% • HP +231 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Forging and refining

At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.