Set • Mage
Sphinx Set
The Sphinx set is armor family 3 of 22 for the Mage: Sphinx Helm, Sphinx Armor, Sphinx Boots.
Lore
The Sphinx set was woven by sages who lived in temples of sand and believed every spell begins with a question. The helm is shaped like a sphinx's head, and it is said to whisper riddles to anyone who wears it in silence for too long.
It is the outfit of a Mage who has learned to think before casting. Sphinx Helm, Sphinx Armor and Sphinx Boots usually drop from Elbeland's boss, and they appear in the snows of Devias and the gloomy halls of the Dungeon.
Pieces of the Sphinx set
Wearing the pieces together, the set grants the Arcane Convergence bonus: +5% damage • +10% Mana/s with all 3 pieces, and half of it with 2.
Where the Sphinx set drops
| Map | Requirement | Dropped by |
|---|---|---|
| Elbeland | Level 16 | Boss (sometimes) |
| Devias | Level 25 | Monsters |
| Dungeon | Level 34 | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Stats by rarity
Base stats of each piece +0 dropped in Elbeland.
Sphinx Helm
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.5% • DEF +6 • VIT +4 • DEF +1% • HP +1% • HP +24 |
| Uncommon | Total HP and DEF +0.8% • DEF +11 • VIT +7 • DEF +1.3% • HP +1.3% • HP +44 |
| Rare | Total HP and DEF +1.1% • DEF +18 • VIT +10 • DEF +1.6% • HP +1.6% • HP +70 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.6% • DEF +26 • VIT +14 • DEF +1.9% • HP +1.9% • HP +103 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.3% • DEF +42 • VIT +23 • DEF +2.2% • HP +2.2% • HP +169 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.2% • DEF +65 • VIT +36 • DEF +2.6% • HP +2.6% • HP +262 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +4.8% • DEF +83 • VIT +46 • DEF +2.6% • HP +2.6% • HP +332 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Sphinx Armor
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.5% • DEF +10 • VIT +4 • DEF +1.5% • HP +1.2% • HP +40 |
| Uncommon | Total HP and DEF +0.8% • DEF +15 • VIT +9 • DEF +2% • HP +1.6% • HP +62 |
| Rare | Total HP and DEF +1.1% • DEF +25 • VIT +13 • DEF +2.4% • HP +2% • HP +100 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.6% • DEF +40 • VIT +20 • DEF +2.9% • HP +2.4% • HP +160 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.3% • DEF +65 • VIT +33 • DEF +3.4% • HP +2.8% • HP +260 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.2% • DEF +98 • VIT +51 • DEF +3.8% • HP +3.2% • HP +393 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +4.8% • DEF +125 • VIT +65 • DEF +3.8% • HP +3.2% • HP +498 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Sphinx Boots
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.5% • AGI +6 • Atk/s +0.8% • Dodge +0.7% • HP +12 |
| Uncommon | Total HP and DEF +0.8% • AGI +11 • Atk/s +1.1% • Dodge +0.9% • HP +22 |
| Rare | Total HP and DEF +1.1% • AGI +18 • Atk/s +1.3% • Dodge +1.1% • HP +35 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.6% • AGI +26 • Atk/s +1.6% • Dodge +1.3% • HP +51 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.3% • AGI +42 • Atk/s +1.9% • Dodge +1.5% • HP +85 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.2% • AGI +65 • Atk/s +2.1% • Dodge +1.7% • HP +131 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +4.8% • AGI +83 • Atk/s +2.1% • Dodge +1.7% • HP +166 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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