Set • Mage
Bone Set
The Bone set is armor family 2 of 22 for the Mage: Bone Helm, Bone Armor, Bone Boots.
Lore
The Bone set is made of polished bone plates stitched over dark cloth. Lorencia's mages created it after the Night of the Broken Seal, when they noticed that very old bones pushed back a little of the rotten mana that was making the dead rise.
For a Mage, it is the first protection designed for someone who handles dark magic without being ruled by it. Bone Helm, Bone Armor and Bone Boots drop from the bosses of Lorencia and Noria, and appear among the creatures of Elbeland.
Pieces of the Bone set
Wearing the pieces together, the set grants the Arcane Convergence bonus: +5% damage • +10% Mana/s with all 3 pieces, and half of it with 2.
Where the Bone set drops
| Map | Requirement | Dropped by |
|---|---|---|
| Lorencia | Level 1 | Boss (sometimes) |
| Noria | Level 8 | Boss (sometimes) |
| Elbeland | Level 16 | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Stats by rarity
Base stats of each piece +0 dropped in Lorencia.
Bone Helm
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.5% • DEF +6 • VIT +4 • DEF +1% • HP +1% • HP +24 |
| Uncommon | Total HP and DEF +0.8% • DEF +9 • VIT +4 • DEF +1.3% • HP +1.3% • HP +35 |
| Rare | Total HP and DEF +1.1% • DEF +15 • VIT +8 • DEF +1.6% • HP +1.6% • HP +60 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.6% • DEF +23 • VIT +11 • DEF +1.9% • HP +1.9% • HP +91 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.3% • DEF +36 • VIT +20 • DEF +2.2% • HP +2.2% • HP +143 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.2% • DEF +58 • VIT +33 • DEF +2.5% • HP +2.5% • HP +233 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +4.7% • DEF +74 • VIT +42 • DEF +2.5% • HP +2.5% • HP +295 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Bone Armor
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.5% • DEF +8 • VIT +4 • DEF +1.5% • HP +1.2% • HP +32 |
| Uncommon | Total HP and DEF +0.8% • DEF +13 • VIT +7 • DEF +1.9% • HP +1.6% • HP +53 |
| Rare | Total HP and DEF +1.1% • DEF +23 • VIT +10 • DEF +2.4% • HP +2% • HP +90 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.6% • DEF +34 • VIT +17 • DEF +2.8% • HP +2.4% • HP +137 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.3% • DEF +55 • VIT +29 • DEF +3.3% • HP +2.8% • HP +221 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.2% • DEF +87 • VIT +44 • DEF +3.8% • HP +3.1% • HP +349 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +4.7% • DEF +111 • VIT +55 • DEF +3.8% • HP +3.1% • HP +443 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Bone Boots
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.5% • AGI +6 • Atk/s +0.8% • Dodge +0.7% • HP +12 |
| Uncommon | Total HP and DEF +0.8% • AGI +9 • Atk/s +1.1% • Dodge +0.9% • HP +18 |
| Rare | Total HP and DEF +1.1% • AGI +15 • Atk/s +1.3% • Dodge +1.1% • HP +30 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.6% • AGI +23 • Atk/s +1.6% • Dodge +1.3% • HP +46 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.3% • AGI +36 • Atk/s +1.8% • Dodge +1.5% • HP +72 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.2% • AGI +58 • Atk/s +2.1% • Dodge +1.7% • HP +116 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +4.7% • AGI +74 • Atk/s +2.1% • Dodge +1.7% • HP +148 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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