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Monster

Balram

Balram is a monster of the melee type found in Crywolf.

Lore

Balram is an infantry soldier of Balgass' army, the force Kundun sent to take Crywolf. It is a dark-skinned warrior in thick armor, raised in the barracks of the ravaged lands. It reaches the fortress in ranks, after the scouts have already marked where to strike.

It fights up close, with a broad sword and an iron shield. It is disciplined, holds formation and does not retreat before a single hero. Fighting several Balram at once means cutting a path through the edges of the line. The fortress defenders say it is better to break a line of Balram than to try beating it head on.

Where Balram appears

MapRoleRequirementHPDamageDefenseEXPGold
CrywolfHordeLevel 1694,0602326121381

Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.

Drops

Balram drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Crywolf.

Drop chances in Crywolf

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropChance per kill
Equipment14%
Blacksmith Scroll0.5% (1 in 200)
Jewel of Bless (PT)0.19% (1 in 514)
Jewel of Soul (PT)0.13% (1 in 771)
Jewel of Chaos (PT)0.00087% (1 in 120,000)
Taming Seal (PT)0.13% (1 in 771)

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityChance per kill
Common78%
Uncommon19%
Rare3.3%
Epic0.2% (1 in 503)
Legendary0.001% (1 in 100,000)
On Hard and Hardcore
DropNormalHardHardcore
Equipment14%14%14%
Blacksmith Scroll0.5% (1 in 200)0.5% (1 in 200)0.5% (1 in 200)
Jewel of Bless (PT)0.19% (1 in 514)0.32% (1 in 313)0.3% (1 in 337)
Jewel of Soul (PT)0.13% (1 in 771)0.21% (1 in 469)0.2% (1 in 506)
Jewel of Chaos (PT)0.00087% (1 in 120,000)0.0014% (1 in 70,000)0.0013% (1 in 76,000)
Taming Seal (PT)0.13% (1 in 771)0.21% (1 in 469)0.2% (1 in 506)
RarityNormalHardHardcore
Common78%78%78%
Uncommon19%19%19%
Rare3.3%3.3%3.3%
Epic0.2% (1 in 503)0.3% (1 in 335)0.5% (1 in 201)
Legendary0.001% (1 in 100,000)0.0015% (1 in 67,000)0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Other monsters in Crywolf