Monster and boss
Soram
Soram is a boss of the melee type found in Crywolf.
Lore
Soram is the boss of Crywolf, the general leading the siege of the fortress in Balgass' name. They say he was forged in the same barracks as the Balram, but grew taller, crueler and more loyal to Kundun than any other. His banner is the last thing the defenders see before every assault.
He fights up close, at the head of his soldiers, with an enormous war axe. He forces his way through the wall and, when he finds the hero, unleashes Brutal Strike, a blow that sends tremors up the shield to the shoulder. Defeating him breaks the siege and opens the road to Balgass' Barracks.
Special attack
Brutal Strike: every 4 attacks, Soram hits for 155% of its normal damage. Loot focus: Balanced (Standard).
Where Soram appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Crywolf | Horde | Level 169 | 4,256 | 240 | 63 | 222 | 85 |
| Crywolf | Boss | Level 169 | 10,209 | 202 | 107 | 978 | 312 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Soram drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Crywolf.
Drop chances in Crywolf
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.19% (1 in 514) |
| Jewel of Soul (PT) | 0.13% (1 in 771) |
| Jewel of Chaos (PT) | 0.00087% (1 in 120,000) |
| Taming Seal (PT) | 0.13% (1 in 771) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.19% (1 in 514) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.13% (1 in 771) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.00087% (1 in 120,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.13% (1 in 771) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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