Monster
Scout (Hero)
Scout (Hero) is a monster of the ranged type found in Crywolf.
Lore
Scout (Hero) is the veteran of the scouts besieging Crywolf, decorated by Balgass himself. He has survived many assaults on the wall and knows every crack in its stone. The other scouts obey his whistles, and he is the one who decides where the next wave will strike.
He fights from range, switching between javelins and arrows depending on the target. He always stays far back, shielded by ordinary soldiers, and aims at the heroes who seem to be leading the defense. Bringing him down leaves the rest of the scouts without coordination. Crywolf's defenders know him by the bone whistle hanging from his neck.
Where Scout (Hero) appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Crywolf | Horde | Level 169 | 3,353 | 241 | 51 | 193 | 74 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Scout (Hero) drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Crywolf.
Drop chances in Crywolf
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.19% (1 in 514) |
| Jewel of Soul (PT) | 0.13% (1 in 771) |
| Jewel of Chaos (PT) | 0.00087% (1 in 120,000) |
| Taming Seal (PT) | 0.13% (1 in 771) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.19% (1 in 514) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.13% (1 in 771) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.00087% (1 in 120,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.13% (1 in 771) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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