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Monster

Dire Werewolf

Dire Werewolf is a monster of the agile type found in Crywolf.

Lore

The Dire Werewolf is a savage werewolf that races through the forests around Crywolf. The fortress's sacred wolves had kin in the woods, and Balgass' army captured them and filled them with rotten mana to turn them against their own siblings. What came back from the forest no longer remembers being protected by the sanctuary.

It is fast and hunts in packs, surrounding the hero and attacking from several sides. It bites, backs off and bites again, never standing still. Keeping your back to a tree helps avoid being fully surrounded. The fortress guardians still light candles for the lost wolves, hoping that one day they will come home.

Where Dire Werewolf appears

MapRoleRequirementHPDamageDefenseEXPGold
CrywolfHordeLevel 1692,7772284018370

Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.

Drops

Dire Werewolf drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Crywolf.

Drop chances in Crywolf

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropChance per kill
Equipment14%
Blacksmith Scroll0.5% (1 in 200)
Jewel of Bless (PT)0.19% (1 in 514)
Jewel of Soul (PT)0.13% (1 in 771)
Jewel of Chaos (PT)0.00087% (1 in 120,000)
Taming Seal (PT)0.13% (1 in 771)

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityChance per kill
Common78%
Uncommon19%
Rare3.3%
Epic0.2% (1 in 503)
Legendary0.001% (1 in 100,000)
On Hard and Hardcore
DropNormalHardHardcore
Equipment14%14%14%
Blacksmith Scroll0.5% (1 in 200)0.5% (1 in 200)0.5% (1 in 200)
Jewel of Bless (PT)0.19% (1 in 514)0.32% (1 in 313)0.3% (1 in 337)
Jewel of Soul (PT)0.13% (1 in 771)0.21% (1 in 469)0.2% (1 in 506)
Jewel of Chaos (PT)0.00087% (1 in 120,000)0.0014% (1 in 70,000)0.0013% (1 in 76,000)
Taming Seal (PT)0.13% (1 in 771)0.21% (1 in 469)0.2% (1 in 506)
RarityNormalHardHardcore
Common78%78%78%
Uncommon19%19%19%
Rare3.3%3.3%3.3%
Epic0.2% (1 in 503)0.3% (1 in 335)0.5% (1 in 201)
Legendary0.001% (1 in 100,000)0.0015% (1 in 67,000)0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Other monsters in Crywolf