Monster
Bull Fighter
Bull Fighter is a monster of the melee type found in Lorencia.
Lore
The Bull Fighter is a bull-man that appeared in the pastures south of Lorencia on the Night of the Broken Seal. Farmers swear they were ordinary oxen until the rotten mana seeped into the troughs; by dawn they stood on two legs, clutching axes stolen from the barns.
It has no strategy at all: it lowers its horns, closes the distance and trades blows up close until one of them drops. Blunt and predictable, it is the opponent on whom a beginner learns to measure their own strength before facing worse things.
Where Bull Fighter appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Lorencia | Horde | Level 1 | 287 | 36 | 21 | 27 | 14 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Bull Fighter drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Lorencia.
Drop chances in Lorencia
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.023% (1 in 4,400) |
| Jewel of Soul (PT) | 0.015% (1 in 6,700) |
| Jewel of Chaos (PT) | 0.0001% (1 in 1,000,000) |
| Taming Seal (PT) | 0.015% (1 in 6,700) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.023% (1 in 4,400) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.015% (1 in 6,700) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0001% (1 in 1,000,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.015% (1 in 6,700) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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