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Monster

Giant

Giant is a monster of the tank type found in Lorencia.

Lore

The Giant is a mountain giant that came down to the fields of Lorencia when the rifts opened in the slopes. The old giants were stone-herders, slow and peaceful; this one has forgotten the tongue of its own people and only remembers how to crush whatever crosses its path.

It is huge, slow and almost tireless. Each blow takes a while to land, but its body of rock and muscle can take a beating before it topples. In the horde it serves as a living shield for smaller creatures, and heroes quickly learn not to waste their breath on it.

Where Giant appears

MapRoleRequirementHPDamageDefenseEXPGold
LorenciaHordeLevel 143346333317

Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.

Drops

Giant drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Lorencia.

Drop chances in Lorencia

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropChance per kill
Equipment14%
Blacksmith Scroll0.5% (1 in 200)
Jewel of Bless (PT)0.023% (1 in 4,400)
Jewel of Soul (PT)0.015% (1 in 6,700)
Jewel of Chaos (PT)0.0001% (1 in 1,000,000)
Taming Seal (PT)0.015% (1 in 6,700)

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityChance per kill
Common78%
Uncommon19%
Rare3.3%
Epic0.2% (1 in 503)
Legendary0.001% (1 in 100,000)
On Hard and Hardcore
DropNormalHardHardcore
Equipment14%14%14%
Blacksmith Scroll0.5% (1 in 200)0.5% (1 in 200)0.5% (1 in 200)
Jewel of Bless (PT)0.023% (1 in 4,400)0.32% (1 in 313)0.3% (1 in 337)
Jewel of Soul (PT)0.015% (1 in 6,700)0.21% (1 in 469)0.2% (1 in 506)
Jewel of Chaos (PT)0.0001% (1 in 1,000,000)0.0014% (1 in 70,000)0.0013% (1 in 76,000)
Taming Seal (PT)0.015% (1 in 6,700)0.21% (1 in 469)0.2% (1 in 506)
RarityNormalHardHardcore
Common78%78%78%
Uncommon19%19%19%
Rare3.3%3.3%3.3%
Epic0.2% (1 in 503)0.3% (1 in 335)0.5% (1 in 201)
Legendary0.001% (1 in 100,000)0.0015% (1 in 67,000)0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Other monsters in Lorencia