Monster
Elite Bull Fighter
Elite Bull Fighter is a monster of the melee type found in Lorencia.
Lore
The Elite Bull Fighter is the largest and oldest of Lorencia's bull-men, the one the herd follows when it leaves the pastures. Its horns are scored with scars from old fights, and it carries a woodcutter's axe that supposedly belonged to the first farmer who tried to drive it away.
It fights like the others, up close with its head down, but it hits with more conviction and does not back off when wounded. The wall guards like to say that anyone who beats an Elite Bull Fighter without losing their nerve is ready to leave the training grounds.
Where Elite Bull Fighter appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Lorencia | Horde | Level 1 | 321 | 39 | 22 | 30 | 15 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Elite Bull Fighter drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Lorencia.
Drop chances in Lorencia
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.023% (1 in 4,400) |
| Jewel of Soul (PT) | 0.015% (1 in 6,700) |
| Jewel of Chaos (PT) | 0.0001% (1 in 1,000,000) |
| Taming Seal (PT) | 0.015% (1 in 6,700) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.023% (1 in 4,400) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.015% (1 in 6,700) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0001% (1 in 1,000,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.015% (1 in 6,700) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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