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Monster

Condra

Condra is a monster of the melee type found in Karutan.

Lore

Condra is a copper-scaled serpent that swims beneath the sands of Karutan. Desert folk feared it long before the Seal broke and called it the river that bites. The rotten mana gave it short arms and a cold intelligence, and now it hunts like a soldier.

It attacks up close, rearing half its body out of the dune and striking with its claws and head. Then it dives and resurfaces somewhere else. Whoever learns to hear the sand shifting can wait for the right moment to strike back. On open sand, she is the one who chooses when to fight.

Where Condra appears

MapRoleRequirementHPDamageDefenseEXPGold
KarutanHordeLevel 1152,2401594912150

Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.

Drops

Condra drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Karutan.

Drop chances in Karutan

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropChance per kill
Equipment14%
Blacksmith Scroll0.5% (1 in 200)
Jewel of Bless (PT)0.14% (1 in 694)
Jewel of Soul (PT)0.096% (1 in 1,000)
Jewel of Chaos (PT)0.00064% (1 in 160,000)
Taming Seal (PT)0.096% (1 in 1,000)

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityChance per kill
Common78%
Uncommon19%
Rare3.3%
Epic0.2% (1 in 503)
Legendary0.001% (1 in 100,000)
On Hard and Hardcore
DropNormalHardHardcore
Equipment14%14%14%
Blacksmith Scroll0.5% (1 in 200)0.5% (1 in 200)0.5% (1 in 200)
Jewel of Bless (PT)0.14% (1 in 694)0.32% (1 in 313)0.3% (1 in 337)
Jewel of Soul (PT)0.096% (1 in 1,000)0.21% (1 in 469)0.2% (1 in 506)
Jewel of Chaos (PT)0.00064% (1 in 160,000)0.0014% (1 in 70,000)0.0013% (1 in 76,000)
Taming Seal (PT)0.096% (1 in 1,000)0.21% (1 in 469)0.2% (1 in 506)
RarityNormalHardHardcore
Common78%78%78%
Uncommon19%19%19%
Rare3.3%3.3%3.3%
Epic0.2% (1 in 503)0.3% (1 in 335)0.5% (1 in 201)
Legendary0.001% (1 in 100,000)0.0015% (1 in 67,000)0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Other monsters in Karutan