Monster and boss
Narcondra
Narcondra is a boss of the melee type found in Karutan.
Lore
Narcondra is the boss of Karutan, the oldest and largest of the Condras. It slept coiled at the bottom of a royal tomb, atop the gold of a forgotten king, and was the first desert creature woken by the rotten mana. The other serpents follow it like a queen.
It fights up close with its whole body: crushing, binding and striking. When it gathers strength, it rears high above the dune and unleashes Brutal Strike, a blow that flings the hero far away. Defeating it opens the pass into the frozen mountains of Raklion.
Special attack
Brutal Strike: every 4 attacks, Narcondra hits for 155% of its normal damage. Loot focus: Balanced (Standard).
Where Narcondra appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Karutan | Horde | Level 115 | 2,348 | 164 | 51 | 127 | 52 |
| Karutan | Boss | Level 115 | 5,765 | 141 | 87 | 558 | 194 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Narcondra drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Karutan.
Drop chances in Karutan
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.14% (1 in 694) |
| Jewel of Soul (PT) | 0.096% (1 in 1,000) |
| Jewel of Chaos (PT) | 0.00064% (1 in 160,000) |
| Taming Seal (PT) | 0.096% (1 in 1,000) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.14% (1 in 694) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.096% (1 in 1,000) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.00064% (1 in 160,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.096% (1 in 1,000) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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