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Monster

Cursed Lich

Cursed Lich is a monster of the magic type found in Elbeland.

Lore

The Cursed Lich is a dead sorcerer who took refuge in the ruins of a chapel in Elbeland. Unlike the Liches of Lorencia, this one bears an ancient curse etched into its bones by a broken oath, and the rotten mana has only made that curse grow.

It fights from range, casting dark spells that fly over the horde and strike the hero wherever they stand. It always keeps well away from the front line, and the longer it lives, the more damage it does. The villagers avoid the ruined chapel and leave candles burning along the road to keep it away.

Where Cursed Lich appears

MapRoleRequirementHPDamageDefenseEXPGold
ElbelandHordeLevel 1655976273818

Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.

Drops

Cursed Lich drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Elbeland.

Drop chances in Elbeland

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropChance per kill
Equipment14%
Blacksmith Scroll0.5% (1 in 200)
Jewel of Bless (PT)0.043% (1 in 2,300)
Jewel of Soul (PT)0.028% (1 in 3,500)
Jewel of Chaos (PT)0.00019% (1 in 530,000)
Taming Seal (PT)0.028% (1 in 3,500)

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityChance per kill
Common78%
Uncommon19%
Rare3.3%
Epic0.2% (1 in 503)
Legendary0.001% (1 in 100,000)
On Hard and Hardcore
DropNormalHardHardcore
Equipment14%14%14%
Blacksmith Scroll0.5% (1 in 200)0.5% (1 in 200)0.5% (1 in 200)
Jewel of Bless (PT)0.043% (1 in 2,300)0.32% (1 in 313)0.3% (1 in 337)
Jewel of Soul (PT)0.028% (1 in 3,500)0.21% (1 in 469)0.2% (1 in 506)
Jewel of Chaos (PT)0.00019% (1 in 530,000)0.0014% (1 in 70,000)0.0013% (1 in 76,000)
Taming Seal (PT)0.028% (1 in 3,500)0.21% (1 in 469)0.2% (1 in 506)
RarityNormalHardHardcore
Common78%78%78%
Uncommon19%19%19%
Rare3.3%3.3%3.3%
Epic0.2% (1 in 503)0.3% (1 in 335)0.5% (1 in 201)
Legendary0.001% (1 in 100,000)0.0015% (1 in 67,000)0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Other monsters in Elbeland