Monster and boss
Captain Grizzly
Captain Grizzly is a boss of the melee type found in Elbeland.
Lore
The Captin Grizzly is the boss of Elbeland, a colossal bear that single-handedly defeated an entire patrol of the valley guard. Ever since, it has worn the fallen captain's dented helmet, and the survivors, half mocking and half afraid, named it after the misspelled title a recruit shouted as he fled.
It leads the bears and beasts of the valley and always fights at the front, up close, with swipes that split shields. When its rage peaks, it rears up on its hind legs and unleashes Brutal Strike, a blow that can floor even seasoned warriors.
Special attack
Brutal Strike: every 4 attacks, Captain Grizzly hits for 155% of its normal damage. Loot focus: Balanced (Standard).
Where Captain Grizzly appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Elbeland | Horde | Level 16 | 667 | 71 | 32 | 43 | 21 |
| Elbeland | Boss | Level 16 | 1,720 | 63 | 54 | 187 | 76 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Captain Grizzly drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Elbeland.
Drop chances in Elbeland
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.043% (1 in 2,300) |
| Jewel of Soul (PT) | 0.028% (1 in 3,500) |
| Jewel of Chaos (PT) | 0.00019% (1 in 530,000) |
| Taming Seal (PT) | 0.028% (1 in 3,500) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.043% (1 in 2,300) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.028% (1 in 3,500) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.00019% (1 in 530,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.028% (1 in 3,500) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Wiki
Play free







