Monster
Strange Rabbit
Strange Rabbit is a monster of the melee type found in Elbeland.
Lore
The Strange Rabbit is an Elbeland rabbit that the rotten mana has grown to the size of a dog, with eyes that glow in the dark. The valley's children used to call rabbits the messengers of the harvest; now parents bolt their doors when they hear paws thumping on the ground at night.
It looks harmless until it gets close. Then it attacks with bites and powerful kicks from its hind legs, always in melee, and keeps at it until someone falls. Many adventurers laughed at the first one they saw and limped home to tell the tale.
Where Strange Rabbit appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Elbeland | Horde | Level 16 | 479 | 56 | 26 | 31 | 15 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Strange Rabbit drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Elbeland.
Drop chances in Elbeland
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.043% (1 in 2,300) |
| Jewel of Soul (PT) | 0.028% (1 in 3,500) |
| Jewel of Chaos (PT) | 0.00019% (1 in 530,000) |
| Taming Seal (PT) | 0.028% (1 in 3,500) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.043% (1 in 2,300) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.028% (1 in 3,500) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.00019% (1 in 530,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.028% (1 in 3,500) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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