Monster
Dark Coolutin
Dark Coolutin is a monster of the melee type found in Raklion.
Lore
The Dark Coolutin is a Coolutin that fell into one of Raklion's rifts and came back changed. Its frosty fur turned grey, its teeth grew longer, and the pack it leads no longer plays in the caves: it hunts. The tribes say that hearing its shrieks at night is the signal to put out the fire.
It fights up close, quick and biting hard. It attacks alongside others, always aiming for whoever looks most tired. It is braver than ordinary Coolutins and does not flee when the hero fights back. Where there is a Dark Coolutin, the whole pack grows bolder, and the caves of Raklion become far more dangerous.
Where Dark Coolutin appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Raklion | Horde | Level 126 | 2,541 | 172 | 52 | 137 | 56 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Dark Coolutin drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Raklion.
Drop chances in Raklion
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.15% (1 in 649) |
| Jewel of Soul (PT) | 0.1% (1 in 973) |
| Jewel of Chaos (PT) | 0.00069% (1 in 150,000) |
| Taming Seal (PT) | 0.1% (1 in 973) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.15% (1 in 649) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.1% (1 in 973) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.00069% (1 in 150,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.1% (1 in 973) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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