Monster
Iron Knight
Iron Knight is a monster of the tank type found in Raklion.
Lore
The Iron Knight is an iron-armored knight who patrols the frozen fortress of Raklion. It belonged to an order that guarded the mountain in the Archangels' name. When the endless winter fell on them, the iron froze to their skin and ice sealed their visors, but the oath remained standing.
It is a tank: its thick armor absorbs blow after blow. It advances with a broad sword and shield, unhurried, filling the entire corridor. Heavy hammers trouble it most, because they make the frozen iron crack. The few who have beaten it say that, as it falls, it lowers its sword like someone finally ending a long watch.
Where Iron Knight appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Raklion | Horde | Level 126 | 2,837 | 181 | 68 | 126 | 51 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Iron Knight drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Raklion.
Drop chances in Raklion
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.15% (1 in 649) |
| Jewel of Soul (PT) | 0.1% (1 in 973) |
| Jewel of Chaos (PT) | 0.00069% (1 in 150,000) |
| Taming Seal (PT) | 0.1% (1 in 973) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.15% (1 in 649) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.1% (1 in 973) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.00069% (1 in 150,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.1% (1 in 973) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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