Monster
Giant Mammoth
Giant Mammoth is a monster of the tank type found in Raklion.
Lore
The Giant Mammoth is a white-furred mammoth that lives on the frozen plains of Raklion. For generations the mountain tribes followed it on its migrations, using its wool and its tracks to survive the winter. When the rotten mana reached the ice, the gentle giant became wary of everything that moves.
It is a tank of muscle and wool, able to take a great deal of punishment before it falls. It lowers its tusks and shoves, trampling whatever stands ahead. It does not chase for sport, but anyone in its path needs patience to bring it down. Tribal hunters say a fallen mammoth should be saluted, not celebrated.
Where Giant Mammoth appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Raklion | Horde | Level 126 | 2,317 | 157 | 60 | 104 | 42 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Giant Mammoth drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Raklion.
Drop chances in Raklion
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.15% (1 in 649) |
| Jewel of Soul (PT) | 0.1% (1 in 973) |
| Jewel of Chaos (PT) | 0.00069% (1 in 150,000) |
| Taming Seal (PT) | 0.1% (1 in 973) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.15% (1 in 649) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.1% (1 in 973) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.00069% (1 in 150,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.1% (1 in 973) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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