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Monster

Infernal Death Angel

Infernal Death Angel is a monster of the melee type found in Kalima 4.

Lore

The Infernal Death Angel is a fallen angel whose wings were plunged into the furnaces of Kalima 4. Only the quills of its feathers remain, burning like torches; when it sweeps over the horde it leaves a trail of sparks and the smell of iron in the air.

It dives straight onto its target and fights up close, with scythe strikes that scatter embers on every swing. It is fiercer than its kin in the upper circles: it does not wait for the hero to slip, it forces the mistake, surrounding them with heat and steel at once.

Where Infernal Death Angel appears

MapRoleRequirementHPDamageDefenseEXPGold
Kalima 4HordeLevel 2256,49730970332116

Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.

Drops

Infernal Death Angel drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Kalima 4.

Drop chances in Kalima 4

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropChance per kill
Equipment14%
Blacksmith Scroll0.5% (1 in 200)
Jewel of Bless (PT)0.25% (1 in 408)
Jewel of Soul (PT)0.16% (1 in 612)
Jewel of Chaos (PT)0.0011% (1 in 92,000)
Taming Seal (PT)0.16% (1 in 612)

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityChance per kill
Common78%
Uncommon19%
Rare3.3%
Epic0.2% (1 in 503)
Legendary0.001% (1 in 100,000)
On Hard and Hardcore
DropNormalHardHardcore
Equipment14%14%14%
Blacksmith Scroll0.5% (1 in 200)0.5% (1 in 200)0.5% (1 in 200)
Jewel of Bless (PT)0.25% (1 in 408)0.32% (1 in 313)0.3% (1 in 337)
Jewel of Soul (PT)0.16% (1 in 612)0.21% (1 in 469)0.2% (1 in 506)
Jewel of Chaos (PT)0.0011% (1 in 92,000)0.0014% (1 in 70,000)0.0013% (1 in 76,000)
Taming Seal (PT)0.16% (1 in 612)0.21% (1 in 469)0.2% (1 in 506)
RarityNormalHardHardcore
Common78%78%78%
Uncommon19%19%19%
Rare3.3%3.3%3.3%
Epic0.2% (1 in 503)0.3% (1 in 335)0.5% (1 in 201)
Legendary0.001% (1 in 100,000)0.0015% (1 in 67,000)0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Other monsters in Kalima 4