Monster
Kentauros
Kentauros is a monster of the melee type found in Kanturu Ruins.
Lore
Kentauros is a half-man, half-horse being that gallops across the empty squares of Kanturu Ruins. In the age of the engineers, centaurs carried messages and machine parts between the city's towers. When the rifts opened, the rotten mana hardened their eyes and turned the old delivery route into an endless patrol.
It fights up close, using the weight of its body. It rides in at full gallop, strikes with a short spear and its front hooves, then wheels around to try again. Standing still it is just a large target; on the move it tramples whoever is in the way.
Where Kentauros appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Kanturu Ruins | Horde | Level 94 | 1,492 | 121 | 41 | 83 | 35 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Kentauros drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Kanturu Ruins.
Drop chances in Kanturu Ruins
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.12% (1 in 808) |
| Jewel of Soul (PT) | 0.082% (1 in 1,200) |
| Jewel of Chaos (PT) | 0.00055% (1 in 180,000) |
| Taming Seal (PT) | 0.082% (1 in 1,200) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.12% (1 in 808) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.082% (1 in 1,200) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.00055% (1 in 180,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.082% (1 in 1,200) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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