Monster
Satyros
Satyros is a monster of the melee type found in Kanturu Ruins.
Lore
Satyros is a goat-legged creature that roams among the fallen columns of Kanturu Ruins. Before the Night of the Broken Seal, its people tended the groves around the city of engineers and played bone flutes at harvest time. The rotten mana silenced the music and left only the urge to guard a land that no longer exists.
It fights up close, head lowered, with hooves that strike the stone like hammers. It charges straight at anyone who sets foot in the ruins and does not back off when wounded. The trick is never to give it room for a run-up, because the first impact is always the heaviest.
Where Satyros appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Kanturu Ruins | Horde | Level 94 | 1,372 | 114 | 39 | 77 | 33 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Satyros drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Kanturu Ruins.
Drop chances in Kanturu Ruins
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.12% (1 in 808) |
| Jewel of Soul (PT) | 0.082% (1 in 1,200) |
| Jewel of Chaos (PT) | 0.00055% (1 in 180,000) |
| Taming Seal (PT) | 0.082% (1 in 1,200) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.12% (1 in 808) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.082% (1 in 1,200) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.00055% (1 in 180,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.082% (1 in 1,200) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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