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Boss

Medusa

Medusa is a boss of the tank type found in Swamp of Peace.

Lore

Medusa is the boss of Swamp of Peace, a serpent-haired creature that settled into the ruins of the central temple. Before the fall it was a stone statue that pilgrims touched to ask for calm. The rotten mana brought the stone to life, but not its heart, and the sanctuary of peace gained a guardian who leaves a garden of statues wherever she goes.

She is a tank: her skin still holds something of stone and endures a great deal. She lets the serpents on her head hiss as she advances, and when she truly opens her eyes she unleashes Petrifying Gaze, a green glare that sweeps across the marsh. Defeating her opens the road to the fires of Vulcanus.

Special attack

Petrifying Gaze: every 4 attacks, Medusa hits for 168% of its normal damage and ignores 15% of your defense. Loot focus: Armor (Standard).

Where Medusa appears

MapRoleRequirementHPDamageDefenseEXPGold
Swamp of PeaceBossLevel 1368,820182130920309

Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.

Drops

As a boss, Medusa drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Swamp of Peace.

Drop chances in Swamp of Peace

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropChance per kill
Equipment100%
Blacksmith Scroll2%
Jewel of Bless (PT)1.3%
Jewel of Soul (PT)0.84% (1 in 119)
Jewel of Chaos (PT)0.012% (1 in 8,600)
Taming Seal (PT)0.15% (1 in 667)
Ascension Core1.5%
Loch's Feather (PT)0.24% (1 in 411)

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityChance per kill
Uncommon87%
Rare12%
Epic0.3% (1 in 333)
Legendary0.008% (1 in 12,000)
Ancient0.001% (1 in 100,000)
On Hard and Hardcore
DropNormalHardHardcore
Equipment100%100%100%
Blacksmith Scroll2%2%2%
Jewel of Bless (PT)1.3%2.5%2.3%
Jewel of Soul (PT)0.84% (1 in 119)1.6%1.5%
Jewel of Chaos (PT)0.012% (1 in 8,600)0.023% (1 in 4,400)0.021% (1 in 4,700)
Taming Seal (PT)0.15% (1 in 667)0.15% (1 in 667)0.15% (1 in 667)
Ascension Core1.5%1.5%1.5%
Loch's Feather (PT)0.24% (1 in 411)0.24% (1 in 411)0.24% (1 in 411)
RarityNormalHardHardcore
Uncommon87%87%87%
Rare12%12%12%
Epic0.3% (1 in 333)0.45% (1 in 222)0.75% (1 in 133)
Legendary0.008% (1 in 12,000)0.012% (1 in 8,300)0.02% (1 in 5,000)
Ancient0.001% (1 in 100,000)0.0015% (1 in 67,000)0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Other monsters in Swamp of Peace