Boss
Medusa
Medusa is a boss of the tank type found in Swamp of Peace.
Lore
Medusa is the boss of Swamp of Peace, a serpent-haired creature that settled into the ruins of the central temple. Before the fall it was a stone statue that pilgrims touched to ask for calm. The rotten mana brought the stone to life, but not its heart, and the sanctuary of peace gained a guardian who leaves a garden of statues wherever she goes.
She is a tank: her skin still holds something of stone and endures a great deal. She lets the serpents on her head hiss as she advances, and when she truly opens her eyes she unleashes Petrifying Gaze, a green glare that sweeps across the marsh. Defeating her opens the road to the fires of Vulcanus.
Special attack
Petrifying Gaze: every 4 attacks, Medusa hits for 168% of its normal damage and ignores 15% of your defense. Loot focus: Armor (Standard).
Where Medusa appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Swamp of Peace | Boss | Level 136 | 8,820 | 182 | 130 | 920 | 309 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Medusa drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Swamp of Peace.
Drop chances in Swamp of Peace
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 100% |
| Blacksmith Scroll | 2% |
| Jewel of Bless (PT) | 1.3% |
| Jewel of Soul (PT) | 0.84% (1 in 119) |
| Jewel of Chaos (PT) | 0.012% (1 in 8,600) |
| Taming Seal (PT) | 0.15% (1 in 667) |
| Ascension Core | 1.5% |
| Loch's Feather (PT) | 0.24% (1 in 411) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Uncommon | 87% |
| Rare | 12% |
| Epic | 0.3% (1 in 333) |
| Legendary | 0.008% (1 in 12,000) |
| Ancient | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 100% | 100% | 100% |
| Blacksmith Scroll | 2% | 2% | 2% |
| Jewel of Bless (PT) | 1.3% | 2.5% | 2.3% |
| Jewel of Soul (PT) | 0.84% (1 in 119) | 1.6% | 1.5% |
| Jewel of Chaos (PT) | 0.012% (1 in 8,600) | 0.023% (1 in 4,400) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.15% (1 in 667) | 0.15% (1 in 667) | 0.15% (1 in 667) |
| Ascension Core | 1.5% | 1.5% | 1.5% |
| Loch's Feather (PT) | 0.24% (1 in 411) | 0.24% (1 in 411) | 0.24% (1 in 411) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Uncommon | 87% | 87% | 87% |
| Rare | 12% | 12% | 12% |
| Epic | 0.3% (1 in 333) | 0.45% (1 in 222) | 0.75% (1 in 133) |
| Legendary | 0.008% (1 in 12,000) | 0.012% (1 in 8,300) | 0.02% (1 in 5,000) |
| Ancient | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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