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Set • Archer

Brilliant Elf Set

The Brilliant Elf set is armor family 21 of 25 for the Archer: Brilliant Elf Helm, Brilliant Elf Armor, Brilliant Elf Boots.

Lore

Brilliant Elf is the Archer's armor polished with diamond dust until it mirrors the sky. Elven jewelers made it to dazzle the enemy: one turn of the body at the right moment throws a flash into the horde's eyes, and the arrow lands before their sight returns.

It clothes the Archer who has crossed the fires of Scorched Canyon and means to press on. The Brilliant Elf Helm, Brilliant Elf Armor and Brilliant Elf Boots drop from the bosses of Scorched Canyon, Atlans Abyss and Crimson Flame's Icarus, and appear among the monsters of Temple of Arnil and Gray Aida.

Pieces of the Brilliant Elf set

Wearing the pieces together, the set grants the Elven Precision bonus: +5% Atk/s • +3% crit with all 3 pieces, and half of it with 2.

Where the Brilliant Elf set drops

MapRequirementDropped by
Scorched CanyonLevel 272 • 1 ResetBoss (sometimes)
Atlans AbyssLevel 286 • 1 ResetBoss (sometimes)
Crimson Flame's IcarusLevel 300 • 1 ResetBoss (sometimes)
Temple of ArnilLevel 180 • 2 ResetsMonsters
Gray AidaLevel 197 • 2 ResetsMonsters

The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.

Stats by rarity

Base stats of each piece +0 dropped in Scorched Canyon.

Brilliant Elf Helm

RarityStats
CommonTotal HP and DEF +0.7% • DEF +16 • VIT +8 • DEF +1.3% • HP +1.3% • HP +64
UncommonTotal HP and DEF +1% • DEF +24 • VIT +13 • DEF +1.7% • HP +1.7% • HP +97
RareTotal HP and DEF +1.4% • DEF +38 • VIT +20 • DEF +2.1% • HP +2.1% • HP +150 • 🪙 Gold +3%
EpicTotal HP and DEF +2.1% • DEF +63 • VIT +34 • DEF +2.5% • HP +2.5% • HP +251 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +3% • DEF +101 • VIT +55 • DEF +2.9% • HP +2.9% • HP +403 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +4.1% • DEF +153 • VIT +84 • DEF +3.3% • HP +3.3% • HP +611 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +6.2% • DEF +194 • VIT +106 • DEF +3.3% • HP +3.3% • HP +775 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Brilliant Elf Armor

RarityStats
CommonTotal HP and DEF +0.7% • DEF +24 • VIT +12 • DEF +1.9% • HP +1.6% • HP +96
UncommonTotal HP and DEF +1% • DEF +38 • VIT +18 • DEF +2.5% • HP +2.1% • HP +150
RareTotal HP and DEF +1.4% • DEF +58 • VIT +30 • DEF +3.1% • HP +2.6% • HP +230 • 🪙 Gold +3%
EpicTotal HP and DEF +2.1% • DEF +91 • VIT +46 • DEF +3.7% • HP +3.1% • HP +366 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +3% • DEF +150 • VIT +75 • DEF +4.3% • HP +3.6% • HP +598 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +4.1% • DEF +229 • VIT +116 • DEF +4.9% • HP +4.1% • HP +916 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +6.2% • DEF +291 • VIT +148 • DEF +4.9% • HP +4.1% • HP +1,163 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Brilliant Elf Boots

RarityStats
CommonTotal HP and DEF +0.7% • AGI +16 • Atk/s +1.1% • Dodge +0.9% • HP +32
UncommonTotal HP and DEF +1% • AGI +24 • Atk/s +1.4% • Dodge +1.1% • HP +49
RareTotal HP and DEF +1.4% • AGI +38 • Atk/s +1.7% • Dodge +1.4% • HP +75 • 🪙 Gold +3%
EpicTotal HP and DEF +2.1% • AGI +63 • Atk/s +2.1% • Dodge +1.7% • HP +126 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +3% • AGI +101 • Atk/s +2.4% • Dodge +1.9% • HP +202 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +4.1% • AGI +153 • Atk/s +2.7% • Dodge +2.2% • HP +305 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +6.2% • AGI +194 • Atk/s +2.7% • Dodge +2.2% • HP +388 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Forging and refining

At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.