Set • Archer
Temple Guard Elf Set
The Temple Guard Elf set is armor family 24 of 25 for the Archer: Temple Guard Elf Helm, Temple Guard Elf Armor, Temple Guard Elf Boots.
Lore
Temple Guard Elf is the Archer's set inherited from the guardians of the Archangels' temples. Those sentinels spent their lives in the sanctuaries' high galleries, watching the door below, and their armor was made to stay still for hours and loose an arrow at the first sign of intrusion.
Today it follows the Archer into lands nearly lost to Kundun. The Temple Guard Elf Helm, Temple Guard Elf Armor and Temple Guard Elf Boots drop from the bosses of Kanturu Underground, Ignis Volcano and Gore Tarkan, and appear among the hordes of Tormenta Island and Distorted Karutan.
Pieces of the Temple Guard Elf set
Wearing the pieces together, the set grants the Elven Precision bonus: +5% Atk/s • +3% crit with all 3 pieces, and half of it with 2.
Where the Temple Guard Elf set drops
| Map | Requirement | Dropped by |
|---|---|---|
| Kanturu Underground | Level 260 • 2 Resets | Boss (sometimes) |
| Ignis Volcano | Level 283 • 2 Resets | Boss (sometimes) |
| Gore Tarkan | Level 306 • 2 Resets | Boss (sometimes) |
| Tormenta Island | Level 330 • 2 Resets | Monsters |
| Distorted Karutan | Level 230 • 3 Resets | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Stats by rarity
Base stats of each piece +0 dropped in Kanturu Underground.
Temple Guard Elf Helm
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.7% • DEF +16 • VIT +10 • DEF +1.3% • HP +1.3% • HP +64 |
| Uncommon | Total HP and DEF +1.1% • DEF +26 • VIT +15 • DEF +1.7% • HP +1.7% • HP +106 |
| Rare | Total HP and DEF +1.4% • DEF +43 • VIT +23 • DEF +2.2% • HP +2.2% • HP +170 • 🪙 Gold +3% |
| Epic | Total HP and DEF +2.2% • DEF +69 • VIT +37 • DEF +2.6% • HP +2.6% • HP +274 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +3.1% • DEF +111 • VIT +62 • DEF +3% • HP +3% • HP +442 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +4.3% • DEF +171 • VIT +95 • DEF +3.4% • HP +3.4% • HP +684 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +6.5% • DEF +217 • VIT +120 • DEF +3.4% • HP +3.4% • HP +868 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Temple Guard Elf Armor
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.7% • DEF +26 • VIT +12 • DEF +2% • HP +1.7% • HP +104 |
| Uncommon | Total HP and DEF +1.1% • DEF +40 • VIT +20 • DEF +2.6% • HP +2.2% • HP +159 |
| Rare | Total HP and DEF +1.4% • DEF +63 • VIT +33 • DEF +3.2% • HP +2.7% • HP +250 • 🪙 Gold +3% |
| Epic | Total HP and DEF +2.2% • DEF +103 • VIT +51 • DEF +3.9% • HP +3.2% • HP +411 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +3.1% • DEF +166 • VIT +81 • DEF +4.5% • HP +3.7% • HP +663 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +4.3% • DEF +255 • VIT +127 • DEF +5.1% • HP +4.3% • HP +1,018 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +6.5% • DEF +323 • VIT +162 • DEF +5.1% • HP +4.3% • HP +1,292 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Temple Guard Elf Boots
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.7% • AGI +16 • Atk/s +1.1% • Dodge +0.9% • HP +32 |
| Uncommon | Total HP and DEF +1.1% • AGI +26 • Atk/s +1.5% • Dodge +1.2% • HP +53 |
| Rare | Total HP and DEF +1.4% • AGI +43 • Atk/s +1.8% • Dodge +1.4% • HP +85 • 🪙 Gold +3% |
| Epic | Total HP and DEF +2.2% • AGI +69 • Atk/s +2.1% • Dodge +1.7% • HP +137 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +3.1% • AGI +111 • Atk/s +2.5% • Dodge +2% • HP +221 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +4.3% • AGI +171 • Atk/s +2.8% • Dodge +2.3% • HP +342 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +6.5% • AGI +217 • Atk/s +2.8% • Dodge +2.3% • HP +434 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
Wiki
Play free


