Monster
Blood Assassin
Blood Assassin is a monster of the agile type found in Vulcanus.
Lore
The Blood Assassin is a red-hooded killer who hides in the fissures of Vulcanus. Its guild served the masters of the colosseum, removing champions who threatened the betting. When the arena fell, the assassins offered their services to Kundun's horde.
It is agile and works in groups: it appears suddenly among the rocks, slashes two or three times and vanishes into the smoke. It prefers targets already distracted by other monsters. Whoever turns their back to the lava ends up cornered. Veterans of Vulcanus always sleep with a lit torch and a weapon within reach.
Where Blood Assassin appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Vulcanus | Horde | Level 147 | 2,249 | 200 | 37 | 150 | 59 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Blood Assassin drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Vulcanus.
Drop chances in Vulcanus
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.17% (1 in 573) |
| Jewel of Soul (PT) | 0.12% (1 in 860) |
| Jewel of Chaos (PT) | 0.00078% (1 in 130,000) |
| Taming Seal (PT) | 0.12% (1 in 860) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.17% (1 in 573) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.12% (1 in 860) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.00078% (1 in 130,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.12% (1 in 860) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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