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Monster

Resurrected Gladiator

Resurrected Gladiator is a monster of the tank type found in Vulcanus.

Lore

The Resurrected Gladiator is a champion of the old colosseum of Vulcanus who rose from the ashes. In life the stands shouted his name, and he swore never to leave the arena standing while a challenger remained. The rotten mana took that oath literally.

It is a tank, protected by gladiator armor and a round shield dented by countless fights. It absorbs a great deal of punishment and answers with measured strikes, the moves of someone who knows every trick of arena combat. Patience counts for more than strength against it.

Where Resurrected Gladiator appears

MapRoleRequirementHPDamageDefenseEXPGold
VulcanusHordeLevel 1472,9881856613252

Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.

Drops

Resurrected Gladiator drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Vulcanus.

Drop chances in Vulcanus

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropChance per kill
Equipment14%
Blacksmith Scroll0.5% (1 in 200)
Jewel of Bless (PT)0.17% (1 in 573)
Jewel of Soul (PT)0.12% (1 in 860)
Jewel of Chaos (PT)0.00078% (1 in 130,000)
Taming Seal (PT)0.12% (1 in 860)

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityChance per kill
Common78%
Uncommon19%
Rare3.3%
Epic0.2% (1 in 503)
Legendary0.001% (1 in 100,000)
On Hard and Hardcore
DropNormalHardHardcore
Equipment14%14%14%
Blacksmith Scroll0.5% (1 in 200)0.5% (1 in 200)0.5% (1 in 200)
Jewel of Bless (PT)0.17% (1 in 573)0.32% (1 in 313)0.3% (1 in 337)
Jewel of Soul (PT)0.12% (1 in 860)0.21% (1 in 469)0.2% (1 in 506)
Jewel of Chaos (PT)0.00078% (1 in 130,000)0.0014% (1 in 70,000)0.0013% (1 in 76,000)
Taming Seal (PT)0.12% (1 in 860)0.21% (1 in 469)0.2% (1 in 506)
RarityNormalHardHardcore
Common78%78%78%
Uncommon19%19%19%
Rare3.3%3.3%3.3%
Epic0.2% (1 in 503)0.3% (1 in 335)0.5% (1 in 201)
Legendary0.001% (1 in 100,000)0.0015% (1 in 67,000)0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Other monsters in Vulcanus