Monster and boss
Ruthless Lava Giant
Ruthless Lava Giant is a boss of the tank type found in Vulcanus.
Lore
The Ruthless Lava Giant is the boss of Vulcanus, the oldest of the lava giants. It took the center of the old colosseum and turned the arena into a lake of fire, as if it were still waiting for a worthy challenger. The other giants bow as it passes, and the whole mountain rumbles with its steps.
It is a colossal tank that soaks up blow after blow. It advances unhurried, letting the horde surround the hero, and when it gathers the volcano's heat into its arms it unleashes Colossal Impact, a blow that makes the ground burst into embers. Defeating it opens the way to Land of Trials.
Special attack
Colossal Impact: every 4 attacks, Ruthless Lava Giant hits for 170% of its normal damage. Loot focus: Armor (Standard).
Where Ruthless Lava Giant appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Vulcanus | Horde | Level 147 | 4,087 | 231 | 80 | 177 | 70 |
| Vulcanus | Boss | Level 147 | 9,894 | 196 | 136 | 1,034 | 341 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Ruthless Lava Giant drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Vulcanus.
Drop chances in Vulcanus
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.17% (1 in 573) |
| Jewel of Soul (PT) | 0.12% (1 in 860) |
| Jewel of Chaos (PT) | 0.00078% (1 in 130,000) |
| Taming Seal (PT) | 0.12% (1 in 860) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.17% (1 in 573) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.12% (1 in 860) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.00078% (1 in 130,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.12% (1 in 860) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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