Monster
Zombie Fighter
Zombie Fighter is a monster of the melee type found in Vulcanus.
Lore
The Zombie Fighter is an undead brawler that wanders the arenas of Vulcanus. Before the Night of the Broken Seal, the volcano housed a colosseum where warriors from across the Continent came to prove their worth. Those who fell there were buried in the ash, and the rotten mana rising from the lava called them back to the hot sand.
It fights up close, with wrapped fists and the memory of blows it trained in life. It is slow and clumsy, but feels no pain and stays on its feet for a long time. Veterans advise keeping your rhythm: it wears a hero down simply by refusing to stop.
Where Zombie Fighter appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Vulcanus | Horde | Level 147 | 2,271 | 157 | 46 | 123 | 48 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Zombie Fighter drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Vulcanus.
Drop chances in Vulcanus
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.17% (1 in 573) |
| Jewel of Soul (PT) | 0.12% (1 in 860) |
| Jewel of Chaos (PT) | 0.00078% (1 in 130,000) |
| Taming Seal (PT) | 0.12% (1 in 860) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.17% (1 in 573) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.12% (1 in 860) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.00078% (1 in 130,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.12% (1 in 860) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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