Boss
Selupan
Selupan is a boss of the tank type found in Raklion.
Lore
Selupan is the boss of Raklion, a colossal ice spider that spins its threads beneath the glacier. The tribes called it the Winter Weaver and said its webs held the whole mountain together. After the Night of the Broken Seal, the rotten mana swelled its nest, and every thread began trapping travelers instead of snow.
It is an immense tank, with a thick shell and many legs to brace itself on the ice. It lets the hero waste strength on the surrounding horde, and when it rears up it unleashes Raklion Rupture, a blow that splits the glacier underfoot. Defeating it opens the descent to Swamp of Peace.
Special attack
Raklion Rupture: every 4 attacks, Selupan hits for 176% of its normal damage. Loot focus: Armor (Standard).
Where Selupan appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Raklion | Boss | Level 126 | 7,888 | 170 | 125 | 824 | 281 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Selupan drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Raklion.
Drop chances in Raklion
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 100% |
| Blacksmith Scroll | 2% |
| Jewel of Bless (PT) | 1.2% |
| Jewel of Soul (PT) | 0.79% (1 in 127) |
| Jewel of Chaos (PT) | 0.011% (1 in 9,100) |
| Taming Seal (PT) | 0.15% (1 in 667) |
| Ascension Core | 1.5% |
| Loch's Feather (PT) | 0.23% (1 in 433) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Uncommon | 87% |
| Rare | 12% |
| Epic | 0.3% (1 in 333) |
| Legendary | 0.008% (1 in 12,000) |
| Ancient | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 100% | 100% | 100% |
| Blacksmith Scroll | 2% | 2% | 2% |
| Jewel of Bless (PT) | 1.2% | 2.5% | 2.3% |
| Jewel of Soul (PT) | 0.79% (1 in 127) | 1.6% | 1.5% |
| Jewel of Chaos (PT) | 0.011% (1 in 9,100) | 0.023% (1 in 4,400) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.15% (1 in 667) | 0.15% (1 in 667) | 0.15% (1 in 667) |
| Ascension Core | 1.5% | 1.5% | 1.5% |
| Loch's Feather (PT) | 0.23% (1 in 433) | 0.23% (1 in 433) | 0.23% (1 in 433) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Uncommon | 87% | 87% | 87% |
| Rare | 12% | 12% | 12% |
| Epic | 0.3% (1 in 333) | 0.45% (1 in 222) | 0.75% (1 in 133) |
| Legendary | 0.008% (1 in 12,000) | 0.012% (1 in 8,300) | 0.02% (1 in 5,000) |
| Ancient | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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