Pendant
Battle Jasper Necklace
Battle Jasper Necklace is pendant 11 of 12 in the game and works for every class.
Lore
The Battle Jasper Necklace is the war-forged version of the jasper necklace: the same red stones, now set in steel and reinforced with combat runes. It was made by the last jewelers willing to work near the front line.
It suits any class and usually drops from the bosses of Scorched Canyon, Atlans Abyss, Crimson Flame's Icarus, Temple of Arnil and Gray Aida, and from the common horde in Old Kethotum, deep in the war-ravaged lands.
Where Battle Jasper Necklace drops
| Map | Requirement | Dropped by |
|---|---|---|
| Scorched Canyon | Level 272 • 1 Reset | Boss (sometimes) |
| Atlans Abyss | Level 286 • 1 Reset | Boss (sometimes) |
| Crimson Flame's Icarus | Level 300 • 1 Reset | Boss (sometimes) |
| Temple of Arnil | Level 180 • 2 Resets | Boss (sometimes) |
| Gray Aida | Level 197 • 2 Resets | Boss (sometimes) |
| Old Kethotum | Level 217 • 2 Resets | Monsters |
| Burning Kethotum | Level 238 • 2 Resets | Monsters |
| Kanturu Underground | Level 260 • 2 Resets | Monsters |
| Ignis Volcano | Level 283 • 2 Resets | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Battle Jasper Necklace stats by rarity
Base stats of a Battle Jasper Necklace +0 dropped in Scorched Canyon. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).
| Rarity | Stats |
|---|---|
| Common | Total damage +1.4% • ATK +25 • Dano +1.7% |
| Uncommon | Total damage +2.1% • ATK +40 • Dano +2.3% |
| Rare | Total damage +2.7% • ATK +62 • Damage +2.8% • 🪙 Gold +3% |
| Epic | Total damage +4.1% • ATK +99 • Damage +3.4% • 🪙 Gold +4.1% |
| Legendary | Total damage +6% • ATK +161 • Damage +3.9% • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total damage +8.2% • ATK +247 • Damage +4.5% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total damage +12.4% • ATK +314 • Damage +4.5% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
Frequently asked questions
What is an elemental ring or pendant?
In BLACKSMITH › Elemental, your ring and pendant can awaken in an element: Fire, Water, Wind, Darkness or Light.
- Each element gives its own power, which grows with Affinity (from 1 to 10). Rarity says how far the piece goes: Common up to 3, Legendary and Ancient up to 10.
- Each level needs Shards of the element and Gold, plus Bless or Soul. From level 6 on it can fail: you lose the jewels, the Gold and half the Shards, but the level never drops.
- Shards come from recycling rings or pendants (the stone's color tells the element), also with automatic recycling. 4 Shards of one element become 1 of another.
With ring and pendant equipped, both at Affinity 5 or more, a Resonance turns on.
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