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Pendant

Battle Jasper Necklace

Battle Jasper Necklace is pendant 11 of 12 in the game and works for every class.

Lore

The Battle Jasper Necklace is the war-forged version of the jasper necklace: the same red stones, now set in steel and reinforced with combat runes. It was made by the last jewelers willing to work near the front line.

It suits any class and usually drops from the bosses of Scorched Canyon, Atlans Abyss, Crimson Flame's Icarus, Temple of Arnil and Gray Aida, and from the common horde in Old Kethotum, deep in the war-ravaged lands.

Where Battle Jasper Necklace drops

MapRequirementDropped by
Scorched CanyonLevel 272 • 1 ResetBoss (sometimes)
Atlans AbyssLevel 286 • 1 ResetBoss (sometimes)
Crimson Flame's IcarusLevel 300 • 1 ResetBoss (sometimes)
Temple of ArnilLevel 180 • 2 ResetsBoss (sometimes)
Gray AidaLevel 197 • 2 ResetsBoss (sometimes)
Old KethotumLevel 217 • 2 ResetsMonsters
Burning KethotumLevel 238 • 2 ResetsMonsters
Kanturu UndergroundLevel 260 • 2 ResetsMonsters
Ignis VolcanoLevel 283 • 2 ResetsMonsters

The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.

Battle Jasper Necklace stats by rarity

Base stats of a Battle Jasper Necklace +0 dropped in Scorched Canyon. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).

RarityStats
CommonTotal damage +1.4% • ATK +25 • Dano +1.7%
UncommonTotal damage +2.1% • ATK +40 • Dano +2.3%
RareTotal damage +2.7% • ATK +62 • Damage +2.8% • 🪙 Gold +3%
EpicTotal damage +4.1% • ATK +99 • Damage +3.4% • 🪙 Gold +4.1%
LegendaryTotal damage +6% • ATK +161 • Damage +3.9% • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal damage +8.2% • ATK +247 • Damage +4.5% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal damage +12.4% • ATK +314 • Damage +4.5% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Forging and refining

At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.

Frequently asked questions

What is an elemental ring or pendant?

In BLACKSMITH › Elemental, your ring and pendant can awaken in an element: Fire, Water, Wind, Darkness or Light.

  • Each element gives its own power, which grows with Affinity (from 1 to 10). Rarity says how far the piece goes: Common up to 3, Legendary and Ancient up to 10.
  • Each level needs Shards of the element and Gold, plus Bless or Soul. From level 6 on it can fail: you lose the jewels, the Gold and half the Shards, but the level never drops.
  • Shards come from recycling rings or pendants (the stone's color tells the element), also with automatic recycling. 4 Shards of one element become 1 of another.

With ring and pendant equipped, both at Affinity 5 or more, a Resonance turns on.