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Pendant

Jasper Necklace

Jasper Necklace is pendant 9 of 12 in the game and works for every class.

Lore

The Jasper Necklace is a red jasper necklace carved by desert jewelers who believed the stone kept rotten mana at bay. Each bead was polished by hand for weeks, until it gleamed like blood in the sun.

It suits any class and usually drops from the bosses of Ubaid, Alkmar, Debenter, Uruk Mountain and Nars, and from the common horde in Ferea, lands where hope needs an amulet to keep standing.

Where Jasper Necklace drops

MapRequirementDropped by
UbaidLevel 150 • 1 ResetBoss (sometimes)
AlkmarLevel 159 • 1 ResetBoss (sometimes)
DebenterLevel 170 • 1 ResetBoss (sometimes)
Uruk MountainLevel 182 • 1 ResetBoss (sometimes)
NarsLevel 194 • 1 ResetBoss (sometimes)
FereaLevel 206 • 1 ResetMonsters
Nixies LakeLevel 219 • 1 ResetMonsters
Deep DungeonLevel 232 • 1 ResetMonsters
Swamp of DarknessLevel 245 • 1 ResetMonsters
Cubera MineLevel 259 • 1 ResetMonsters

The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.

Jasper Necklace stats by rarity

Base stats of a Jasper Necklace +0 dropped in Ubaid. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).

RarityStats
CommonTotal damage +1.3% • ATK +21 • Dano +1.7%
UncommonTotal damage +1.9% • ATK +34 • Dano +2.2%
RareTotal damage +2.6% • ATK +53 • Damage +2.7% • 🪙 Gold +3%
EpicTotal damage +3.9% • ATK +85 • Damage +3.2% • 🪙 Gold +4.1%
LegendaryTotal damage +5.6% • ATK +138 • Damage +3.7% • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal damage +7.7% • ATK +213 • Damage +4.2% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal damage +11.6% • ATK +270 • Damage +4.2% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Forging and refining

At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.

Frequently asked questions

What is an elemental ring or pendant?

In BLACKSMITH › Elemental, your ring and pendant can awaken in an element: Fire, Water, Wind, Darkness or Light.

  • Each element gives its own power, which grows with Affinity (from 1 to 10). Rarity says how far the piece goes: Common up to 3, Legendary and Ancient up to 10.
  • Each level needs Shards of the element and Gold, plus Bless or Soul. From level 6 on it can fail: you lose the jewels, the Gold and half the Shards, but the level never drops.
  • Shards come from recycling rings or pendants (the stone's color tells the element), also with automatic recycling. 4 Shards of one element become 1 of another.

With ring and pendant equipped, both at Affinity 5 or more, a Resonance turns on.