Pendant
Jasper Necklace
Jasper Necklace is pendant 9 of 12 in the game and works for every class.
Lore
The Jasper Necklace is a red jasper necklace carved by desert jewelers who believed the stone kept rotten mana at bay. Each bead was polished by hand for weeks, until it gleamed like blood in the sun.
It suits any class and usually drops from the bosses of Ubaid, Alkmar, Debenter, Uruk Mountain and Nars, and from the common horde in Ferea, lands where hope needs an amulet to keep standing.
Where Jasper Necklace drops
| Map | Requirement | Dropped by |
|---|---|---|
| Ubaid | Level 150 • 1 Reset | Boss (sometimes) |
| Alkmar | Level 159 • 1 Reset | Boss (sometimes) |
| Debenter | Level 170 • 1 Reset | Boss (sometimes) |
| Uruk Mountain | Level 182 • 1 Reset | Boss (sometimes) |
| Nars | Level 194 • 1 Reset | Boss (sometimes) |
| Ferea | Level 206 • 1 Reset | Monsters |
| Nixies Lake | Level 219 • 1 Reset | Monsters |
| Deep Dungeon | Level 232 • 1 Reset | Monsters |
| Swamp of Darkness | Level 245 • 1 Reset | Monsters |
| Cubera Mine | Level 259 • 1 Reset | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Jasper Necklace stats by rarity
Base stats of a Jasper Necklace +0 dropped in Ubaid. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).
| Rarity | Stats |
|---|---|
| Common | Total damage +1.3% • ATK +21 • Dano +1.7% |
| Uncommon | Total damage +1.9% • ATK +34 • Dano +2.2% |
| Rare | Total damage +2.6% • ATK +53 • Damage +2.7% • 🪙 Gold +3% |
| Epic | Total damage +3.9% • ATK +85 • Damage +3.2% • 🪙 Gold +4.1% |
| Legendary | Total damage +5.6% • ATK +138 • Damage +3.7% • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total damage +7.7% • ATK +213 • Damage +4.2% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total damage +11.6% • ATK +270 • Damage +4.2% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
Frequently asked questions
What is an elemental ring or pendant?
In BLACKSMITH › Elemental, your ring and pendant can awaken in an element: Fire, Water, Wind, Darkness or Light.
- Each element gives its own power, which grows with Affinity (from 1 to 10). Rarity says how far the piece goes: Common up to 3, Legendary and Ancient up to 10.
- Each level needs Shards of the element and Gold, plus Bless or Soul. From level 6 on it can fail: you lose the jewels, the Gold and half the Shards, but the level never drops.
- Shards come from recycling rings or pendants (the stone's color tells the element), also with automatic recycling. 4 Shards of one element become 1 of another.
With ring and pendant equipped, both at Affinity 5 or more, a Resonance turns on.
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