Ring
Ring of Fire
Ring of Fire is ring 3 of 9 in the game and works for every class.
Lore
The Ring of Fire is a reddish gold ring with an ember trapped inside a clear stone. Smiths used it to test the forge's heat: when the ember glowed, the metal was ready.
It suits any class and usually drops from the bosses of Dungeon, Atlans, Lost Tower and Tarkan, and from the common horde in Icarus and Aida. Those who wear it say their hands have never felt cold again.
Where Ring of Fire drops
| Map | Requirement | Dropped by |
|---|---|---|
| Dungeon | Level 34 | Boss (sometimes) |
| Atlans | Level 44 | Boss (sometimes) |
| Lost Tower | Level 53 | Boss (sometimes) |
| Tarkan | Level 63 | Boss (sometimes) |
| Icarus | Level 73 | Monsters |
| Aida | Level 83 | Monsters |
| Kanturu Ruins | Level 94 | Monsters |
| Kanturu Remains | Level 104 | Monsters |
| Karutan | Level 115 | Monsters |
| Raklion | Level 126 | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Ring of Fire stats by rarity
Base stats of a Ring of Fire +0 dropped in Dungeon. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.5% • DEF +7 • VIT +3 • DEF +1.1% • HP +1.4% • HP +27 |
| Uncommon | Total HP and DEF +0.8% • DEF +11 • VIT +5 • DEF +1.4% • HP +1.8% • HP +43 |
| Rare | Total HP and DEF +1.1% • DEF +17 • VIT +8 • DEF +1.7% • HP +2.3% • HP +67 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.6% • DEF +27 • VIT +13 • DEF +2% • HP +2.7% • HP +106 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.4% • DEF +43 • VIT +22 • DEF +2.4% • HP +3.2% • HP +173 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.3% • DEF +67 • VIT +33 • DEF +2.7% • HP +3.6% • HP +266 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +4.9% • DEF +84 • VIT +42 • DEF +2.7% • HP +3.6% • HP +338 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
Frequently asked questions
What is an elemental ring or pendant?
In BLACKSMITH › Elemental, your ring and pendant can awaken in an element: Fire, Water, Wind, Darkness or Light.
- Each element gives its own power, which grows with Affinity (from 1 to 10). Rarity says how far the piece goes: Common up to 3, Legendary and Ancient up to 10.
- Each level needs Shards of the element and Gold, plus Bless or Soul. From level 6 on it can fail: you lose the jewels, the Gold and half the Shards, but the level never drops.
- Shards come from recycling rings or pendants (the stone's color tells the element), also with automatic recycling. 4 Shards of one element become 1 of another.
With ring and pendant equipped, both at Affinity 5 or more, a Resonance turns on.
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