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Ring

Ring of Fire

Ring of Fire is ring 3 of 9 in the game and works for every class.

Lore

The Ring of Fire is a reddish gold ring with an ember trapped inside a clear stone. Smiths used it to test the forge's heat: when the ember glowed, the metal was ready.

It suits any class and usually drops from the bosses of Dungeon, Atlans, Lost Tower and Tarkan, and from the common horde in Icarus and Aida. Those who wear it say their hands have never felt cold again.

Where Ring of Fire drops

MapRequirementDropped by
DungeonLevel 34Boss (sometimes)
AtlansLevel 44Boss (sometimes)
Lost TowerLevel 53Boss (sometimes)
TarkanLevel 63Boss (sometimes)
IcarusLevel 73Monsters
AidaLevel 83Monsters
Kanturu RuinsLevel 94Monsters
Kanturu RemainsLevel 104Monsters
KarutanLevel 115Monsters
RaklionLevel 126Monsters

The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.

Ring of Fire stats by rarity

Base stats of a Ring of Fire +0 dropped in Dungeon. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).

RarityStats
CommonTotal HP and DEF +0.5% • DEF +7 • VIT +3 • DEF +1.1% • HP +1.4% • HP +27
UncommonTotal HP and DEF +0.8% • DEF +11 • VIT +5 • DEF +1.4% • HP +1.8% • HP +43
RareTotal HP and DEF +1.1% • DEF +17 • VIT +8 • DEF +1.7% • HP +2.3% • HP +67 • 🪙 Gold +3%
EpicTotal HP and DEF +1.6% • DEF +27 • VIT +13 • DEF +2% • HP +2.7% • HP +106 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +2.4% • DEF +43 • VIT +22 • DEF +2.4% • HP +3.2% • HP +173 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +3.3% • DEF +67 • VIT +33 • DEF +2.7% • HP +3.6% • HP +266 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +4.9% • DEF +84 • VIT +42 • DEF +2.7% • HP +3.6% • HP +338 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Forging and refining

At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.

Frequently asked questions

What is an elemental ring or pendant?

In BLACKSMITH › Elemental, your ring and pendant can awaken in an element: Fire, Water, Wind, Darkness or Light.

  • Each element gives its own power, which grows with Affinity (from 1 to 10). Rarity says how far the piece goes: Common up to 3, Legendary and Ancient up to 10.
  • Each level needs Shards of the element and Gold, plus Bless or Soul. From level 6 on it can fail: you lose the jewels, the Gold and half the Shards, but the level never drops.
  • Shards come from recycling rings or pendants (the stone's color tells the element), also with automatic recycling. 4 Shards of one element become 1 of another.

With ring and pendant equipped, both at Affinity 5 or more, a Resonance turns on.