Ring
Ring of Magic
Ring of Magic is ring 6 of 9 in the game and works for every class.
Lore
The Ring of Magic is a mithril ring with a violet stone that glows on its own in the dark. Archmages forged it to hold a little clean mana, before rotten mana poisoned the Continent's rivers.
It suits any class and usually drops only from the bosses of the Kalimas, from Kalima 1 through Kalima 6. Many heroes find it ironic to recover a ring of pure mana from the hands of the most corrupted creatures.
Where Ring of Magic drops
| Map | Requirement | Dropped by |
|---|---|---|
| Kalima 1 | Level 191 | Boss (sometimes) |
| Kalima 2 | Level 203 | Boss (sometimes) |
| Kalima 3 | Level 214 | Boss (sometimes) |
| Kalima 4 | Level 225 | Boss (sometimes) |
| Kalima 5 | Level 237 | Boss (sometimes) |
| Kalima 6 | Level 248 | Boss (sometimes) |
| Kalima 7 | Level 260 | Monsters |
| Ubaid | Level 150 • 1 Reset | Monsters |
| Alkmar | Level 159 • 1 Reset | Monsters |
| Debenter | Level 170 • 1 Reset | Monsters |
| Uruk Mountain | Level 182 • 1 Reset | Monsters |
| Nars | Level 194 • 1 Reset | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Ring of Magic stats by rarity
Base stats of a Ring of Magic +0 dropped in Kalima 1. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.6% • DEF +10 • VIT +5 • DEF +1.2% • HP +1.6% • HP +39 |
| Uncommon | Total HP and DEF +0.9% • DEF +16 • VIT +8 • DEF +1.6% • HP +2.1% • HP +63 |
| Rare | Total HP and DEF +1.2% • DEF +25 • VIT +12 • DEF +2% • HP +2.6% • HP +98 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.8% • DEF +39 • VIT +20 • DEF +2.3% • HP +3.1% • HP +157 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.6% • DEF +64 • VIT +32 • DEF +2.7% • HP +3.6% • HP +256 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.7% • DEF +98 • VIT +49 • DEF +3.1% • HP +4.1% • HP +393 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +5.5% • DEF +125 • VIT +62 • DEF +3.1% • HP +4.1% • HP +499 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
Frequently asked questions
What is an elemental ring or pendant?
In BLACKSMITH › Elemental, your ring and pendant can awaken in an element: Fire, Water, Wind, Darkness or Light.
- Each element gives its own power, which grows with Affinity (from 1 to 10). Rarity says how far the piece goes: Common up to 3, Legendary and Ancient up to 10.
- Each level needs Shards of the element and Gold, plus Bless or Soul. From level 6 on it can fail: you lose the jewels, the Gold and half the Shards, but the level never drops.
- Shards come from recycling rings or pendants (the stone's color tells the element), also with automatic recycling. 4 Shards of one element become 1 of another.
With ring and pendant equipped, both at Affinity 5 or more, a Resonance turns on.
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