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Ring

Ring of Magic

Ring of Magic is ring 6 of 9 in the game and works for every class.

Lore

The Ring of Magic is a mithril ring with a violet stone that glows on its own in the dark. Archmages forged it to hold a little clean mana, before rotten mana poisoned the Continent's rivers.

It suits any class and usually drops only from the bosses of the Kalimas, from Kalima 1 through Kalima 6. Many heroes find it ironic to recover a ring of pure mana from the hands of the most corrupted creatures.

Where Ring of Magic drops

MapRequirementDropped by
Kalima 1Level 191Boss (sometimes)
Kalima 2Level 203Boss (sometimes)
Kalima 3Level 214Boss (sometimes)
Kalima 4Level 225Boss (sometimes)
Kalima 5Level 237Boss (sometimes)
Kalima 6Level 248Boss (sometimes)
Kalima 7Level 260Monsters
UbaidLevel 150 • 1 ResetMonsters
AlkmarLevel 159 • 1 ResetMonsters
DebenterLevel 170 • 1 ResetMonsters
Uruk MountainLevel 182 • 1 ResetMonsters
NarsLevel 194 • 1 ResetMonsters

The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.

Ring of Magic stats by rarity

Base stats of a Ring of Magic +0 dropped in Kalima 1. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).

RarityStats
CommonTotal HP and DEF +0.6% • DEF +10 • VIT +5 • DEF +1.2% • HP +1.6% • HP +39
UncommonTotal HP and DEF +0.9% • DEF +16 • VIT +8 • DEF +1.6% • HP +2.1% • HP +63
RareTotal HP and DEF +1.2% • DEF +25 • VIT +12 • DEF +2% • HP +2.6% • HP +98 • 🪙 Gold +3%
EpicTotal HP and DEF +1.8% • DEF +39 • VIT +20 • DEF +2.3% • HP +3.1% • HP +157 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +2.6% • DEF +64 • VIT +32 • DEF +2.7% • HP +3.6% • HP +256 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +3.7% • DEF +98 • VIT +49 • DEF +3.1% • HP +4.1% • HP +393 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +5.5% • DEF +125 • VIT +62 • DEF +3.1% • HP +4.1% • HP +499 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Forging and refining

At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.

Frequently asked questions

What is an elemental ring or pendant?

In BLACKSMITH › Elemental, your ring and pendant can awaken in an element: Fire, Water, Wind, Darkness or Light.

  • Each element gives its own power, which grows with Affinity (from 1 to 10). Rarity says how far the piece goes: Common up to 3, Legendary and Ancient up to 10.
  • Each level needs Shards of the element and Gold, plus Bless or Soul. From level 6 on it can fail: you lose the jewels, the Gold and half the Shards, but the level never drops.
  • Shards come from recycling rings or pendants (the stone's color tells the element), also with automatic recycling. 4 Shards of one element become 1 of another.

With ring and pendant equipped, both at Affinity 5 or more, a Resonance turns on.