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Set • Summoner

Ancient Lightning Summoner Set

The Ancient Lightning Summoner set is armor family 17 of 19 for the Summoner: Ancient Lightning Summoner Helm, Ancient Lightning Summoner Armor, Ancient Lightning Summoner Boots.

Lore

The Ancient Lightning Summoner set holds the thunder of a forgotten age. On stormy nights it glows on its own and answers the lightning outside.

This set usually drops from the boss of Crimson Flame's Icarus (after Reset 1), and later turns up among the creatures of Old Kethotum (after Reset 2). It is the next step for a Summoner who wants stronger spirits at her side.

Pieces of the Ancient Lightning Summoner set

Wearing the pieces together, the set grants the Abyss Pact bonus: +4% damage • +2% max HP with all 3 pieces, and half of it with 2.

Where the Ancient Lightning Summoner set drops

MapRequirementDropped by
Crimson Flame's IcarusLevel 300 • 1 ResetBoss (sometimes)
Temple of ArnilLevel 180 • 2 ResetsBoss (sometimes)
Gray AidaLevel 197 • 2 ResetsBoss (sometimes)
Old KethotumLevel 217 • 2 ResetsMonsters
Burning KethotumLevel 238 • 2 ResetsMonsters
Kanturu UndergroundLevel 260 • 2 ResetsMonsters

The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.

Stats by rarity

Base stats of each piece +0 dropped in Crimson Flame's Icarus.

Ancient Lightning Summoner Helm

RarityStats
CommonTotal HP and DEF +0.7% • DEF +16 • VIT +8 • DEF +1.3% • HP +1.3% • HP +64
UncommonTotal HP and DEF +1% • DEF +26 • VIT +13 • DEF +1.7% • HP +1.7% • HP +106
RareTotal HP and DEF +1.4% • DEF +40 • VIT +23 • DEF +2.1% • HP +2.1% • HP +160 • 🪙 Gold +3%
EpicTotal HP and DEF +2.1% • DEF +63 • VIT +34 • DEF +2.5% • HP +2.5% • HP +251 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +3% • DEF +104 • VIT +59 • DEF +2.9% • HP +2.9% • HP +416 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +4.2% • DEF +160 • VIT +87 • DEF +3.3% • HP +3.3% • HP +640 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +6.3% • DEF +203 • VIT +111 • DEF +3.3% • HP +3.3% • HP +812 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Ancient Lightning Summoner Armor

RarityStats
CommonTotal HP and DEF +0.7% • DEF +24 • VIT +12 • DEF +2% • HP +1.6% • HP +96
UncommonTotal HP and DEF +1% • DEF +38 • VIT +20 • DEF +2.6% • HP +2.1% • HP +150
RareTotal HP and DEF +1.4% • DEF +60 • VIT +30 • DEF +3.2% • HP +2.6% • HP +240 • 🪙 Gold +3%
EpicTotal HP and DEF +2.1% • DEF +94 • VIT +49 • DEF +3.8% • HP +3.2% • HP +377 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +3% • DEF +156 • VIT +78 • DEF +4.4% • HP +3.7% • HP +624 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +4.2% • DEF +240 • VIT +120 • DEF +5% • HP +4.2% • HP +960 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +6.3% • DEF +305 • VIT +152 • DEF +5% • HP +4.2% • HP +1,218 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Ancient Lightning Summoner Boots

RarityStats
CommonTotal HP and DEF +0.7% • AGI +16 • Atk/s +1.1% • Dodge +0.9% • HP +32
UncommonTotal HP and DEF +1% • AGI +26 • Atk/s +1.4% • Dodge +1.1% • HP +53
RareTotal HP and DEF +1.4% • AGI +40 • Atk/s +1.8% • Dodge +1.4% • HP +80 • 🪙 Gold +3%
EpicTotal HP and DEF +2.1% • AGI +63 • Atk/s +2.1% • Dodge +1.7% • HP +126 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +3% • AGI +104 • Atk/s +2.4% • Dodge +2% • HP +208 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +4.2% • AGI +160 • Atk/s +2.8% • Dodge +2.2% • HP +320 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +6.3% • AGI +203 • Atk/s +2.8% • Dodge +2.2% • HP +406 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Forging and refining

At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.