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Set • Magic Gladiator

Imperial Magic Set

The Imperial Magic set is armor family 21 of 21 for the Magic Gladiator: Imperial Magic Helm, Imperial Magic Armor, Imperial Magic Boots.

Lore

Imperial Magic is the Magic Gladiator's set forged for the personal guard of a forgotten empire. The ancient emperors chose their champions from those who mastered both blade and spell, and clad them in plates of dark gold with runes no living mage can fully read.

It is the final set of the Magic Gladiator's journey. The Imperial Magic Helm, Imperial Magic Armor and Imperial Magic Boots drop from the bosses of Gore Tarkan, Tormenta Island and Distorted Karutan, and appear among the monsters of Kardamahal Underground Temple, Swamp of Destruction and Sanctuary of Aquilas.

Pieces of the Imperial Magic set

Wearing the pieces together, the set grants the Arcane War bonus: +3% damage • +2% max HP with all 3 pieces, and half of it with 2.

Where the Imperial Magic set drops

MapRequirementDropped by
Gore TarkanLevel 306 • 2 ResetsBoss (sometimes)
Tormenta IslandLevel 330 • 2 ResetsBoss (sometimes)
Distorted KarutanLevel 230 • 3 ResetsBoss (sometimes)
Kardamahal Underground TempleLevel 265 • 3 ResetsMonsters
Swamp of DestructionLevel 306 • 3 ResetsMonsters
Sanctuary of AquilasLevel 350 • 3 ResetsMonsters

The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.

Stats by rarity

Base stats of each piece +0 dropped in Gore Tarkan.

Imperial Magic Helm

RarityStats
CommonTotal HP and DEF +0.7% • DEF +18 • VIT +10 • DEF +1.3% • HP +1.3% • HP +72
UncommonTotal HP and DEF +1.1% • DEF +29 • VIT +15 • DEF +1.8% • HP +1.8% • HP +115
RareTotal HP and DEF +1.5% • DEF +43 • VIT +25 • DEF +2.2% • HP +2.2% • HP +170 • 🪙 Gold +3%
EpicTotal HP and DEF +2.2% • DEF +69 • VIT +37 • DEF +2.6% • HP +2.6% • HP +274 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +3.2% • DEF +114 • VIT +62 • DEF +3% • HP +3% • HP +455 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +4.4% • DEF +175 • VIT +95 • DEF +3.4% • HP +3.4% • HP +698 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +6.5% • DEF +222 • VIT +120 • DEF +3.4% • HP +3.4% • HP +886 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Imperial Magic Armor

RarityStats
CommonTotal HP and DEF +0.7% • DEF +26 • VIT +14 • DEF +2% • HP +1.7% • HP +104
UncommonTotal HP and DEF +1.1% • DEF +42 • VIT +20 • DEF +2.6% • HP +2.2% • HP +168
RareTotal HP and DEF +1.5% • DEF +65 • VIT +33 • DEF +3.3% • HP +2.7% • HP +260 • 🪙 Gold +3%
EpicTotal HP and DEF +2.2% • DEF +106 • VIT +51 • DEF +3.9% • HP +3.3% • HP +423 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +3.2% • DEF +169 • VIT +85 • DEF +4.5% • HP +3.8% • HP +676 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +4.4% • DEF +262 • VIT +131 • DEF +5.2% • HP +4.3% • HP +1,047 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +6.5% • DEF +332 • VIT +166 • DEF +5.2% • HP +4.3% • HP +1,329 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Imperial Magic Boots

RarityStats
CommonTotal HP and DEF +0.7% • AGI +18 • Atk/s +1.1% • Dodge +0.9% • HP +36
UncommonTotal HP and DEF +1.1% • AGI +29 • Atk/s +1.5% • Dodge +1.2% • HP +57
RareTotal HP and DEF +1.5% • AGI +43 • Atk/s +1.8% • Dodge +1.5% • HP +85 • 🪙 Gold +3%
EpicTotal HP and DEF +2.2% • AGI +69 • Atk/s +2.2% • Dodge +1.7% • HP +137 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +3.2% • AGI +114 • Atk/s +2.5% • Dodge +2% • HP +228 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +4.4% • AGI +175 • Atk/s +2.9% • Dodge +2.3% • HP +349 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +6.5% • AGI +222 • Atk/s +2.9% • Dodge +2.3% • HP +443 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Forging and refining

At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.