Set • Magic Gladiator
Imperial Magic Set
The Imperial Magic set is armor family 21 of 21 for the Magic Gladiator: Imperial Magic Helm, Imperial Magic Armor, Imperial Magic Boots.
Lore
Imperial Magic is the Magic Gladiator's set forged for the personal guard of a forgotten empire. The ancient emperors chose their champions from those who mastered both blade and spell, and clad them in plates of dark gold with runes no living mage can fully read.
It is the final set of the Magic Gladiator's journey. The Imperial Magic Helm, Imperial Magic Armor and Imperial Magic Boots drop from the bosses of Gore Tarkan, Tormenta Island and Distorted Karutan, and appear among the monsters of Kardamahal Underground Temple, Swamp of Destruction and Sanctuary of Aquilas.
Pieces of the Imperial Magic set
Wearing the pieces together, the set grants the Arcane War bonus: +3% damage • +2% max HP with all 3 pieces, and half of it with 2.
Where the Imperial Magic set drops
| Map | Requirement | Dropped by |
|---|---|---|
| Gore Tarkan | Level 306 • 2 Resets | Boss (sometimes) |
| Tormenta Island | Level 330 • 2 Resets | Boss (sometimes) |
| Distorted Karutan | Level 230 • 3 Resets | Boss (sometimes) |
| Kardamahal Underground Temple | Level 265 • 3 Resets | Monsters |
| Swamp of Destruction | Level 306 • 3 Resets | Monsters |
| Sanctuary of Aquilas | Level 350 • 3 Resets | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Stats by rarity
Base stats of each piece +0 dropped in Gore Tarkan.
Imperial Magic Helm
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.7% • DEF +18 • VIT +10 • DEF +1.3% • HP +1.3% • HP +72 |
| Uncommon | Total HP and DEF +1.1% • DEF +29 • VIT +15 • DEF +1.8% • HP +1.8% • HP +115 |
| Rare | Total HP and DEF +1.5% • DEF +43 • VIT +25 • DEF +2.2% • HP +2.2% • HP +170 • 🪙 Gold +3% |
| Epic | Total HP and DEF +2.2% • DEF +69 • VIT +37 • DEF +2.6% • HP +2.6% • HP +274 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +3.2% • DEF +114 • VIT +62 • DEF +3% • HP +3% • HP +455 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +4.4% • DEF +175 • VIT +95 • DEF +3.4% • HP +3.4% • HP +698 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +6.5% • DEF +222 • VIT +120 • DEF +3.4% • HP +3.4% • HP +886 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Imperial Magic Armor
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.7% • DEF +26 • VIT +14 • DEF +2% • HP +1.7% • HP +104 |
| Uncommon | Total HP and DEF +1.1% • DEF +42 • VIT +20 • DEF +2.6% • HP +2.2% • HP +168 |
| Rare | Total HP and DEF +1.5% • DEF +65 • VIT +33 • DEF +3.3% • HP +2.7% • HP +260 • 🪙 Gold +3% |
| Epic | Total HP and DEF +2.2% • DEF +106 • VIT +51 • DEF +3.9% • HP +3.3% • HP +423 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +3.2% • DEF +169 • VIT +85 • DEF +4.5% • HP +3.8% • HP +676 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +4.4% • DEF +262 • VIT +131 • DEF +5.2% • HP +4.3% • HP +1,047 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +6.5% • DEF +332 • VIT +166 • DEF +5.2% • HP +4.3% • HP +1,329 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Imperial Magic Boots
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.7% • AGI +18 • Atk/s +1.1% • Dodge +0.9% • HP +36 |
| Uncommon | Total HP and DEF +1.1% • AGI +29 • Atk/s +1.5% • Dodge +1.2% • HP +57 |
| Rare | Total HP and DEF +1.5% • AGI +43 • Atk/s +1.8% • Dodge +1.5% • HP +85 • 🪙 Gold +3% |
| Epic | Total HP and DEF +2.2% • AGI +69 • Atk/s +2.2% • Dodge +1.7% • HP +137 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +3.2% • AGI +114 • Atk/s +2.5% • Dodge +2% • HP +228 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +4.4% • AGI +175 • Atk/s +2.9% • Dodge +2.3% • HP +349 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +6.5% • AGI +222 • Atk/s +2.9% • Dodge +2.3% • HP +443 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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