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Set • Magic Gladiator

Temple Guard Magic Set

The Temple Guard Magic set is armor family 20 of 21 for the Magic Gladiator: Temple Guard Magic Helm, Temple Guard Magic Armor, Temple Guard Magic Boots.

Lore

Temple Guard Magic is the Magic Gladiator's armor once worn by the old guard of the arcane temples. Those guardians could not choose between sword and magic, because they defended halls full of relics that one stray spell would destroy: they learned to measure both with a clockmaker's precision.

The pieces follow the Magic Gladiator across the most ravaged lands of the Continent. The Temple Guard Magic Helm, Temple Guard Magic Armor and Temple Guard Magic Boots drop from the bosses of Burning Kethotum, Kanturu Underground and Ignis Volcano, and appear in the hordes of Gore Tarkan, Tormenta Island and Distorted Karutan.

Pieces of the Temple Guard Magic set

Wearing the pieces together, the set grants the Arcane War bonus: +3% damage • +2% max HP with all 3 pieces, and half of it with 2.

Where the Temple Guard Magic set drops

MapRequirementDropped by
Burning KethotumLevel 238 • 2 ResetsBoss (sometimes)
Kanturu UndergroundLevel 260 • 2 ResetsBoss (sometimes)
Ignis VolcanoLevel 283 • 2 ResetsBoss (sometimes)
Gore TarkanLevel 306 • 2 ResetsMonsters
Tormenta IslandLevel 330 • 2 ResetsMonsters
Distorted KarutanLevel 230 • 3 ResetsMonsters

The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.

Stats by rarity

Base stats of each piece +0 dropped in Burning Kethotum.

Temple Guard Magic Helm

RarityStats
CommonTotal HP and DEF +0.7% • DEF +16 • VIT +10 • DEF +1.3% • HP +1.3% • HP +64
UncommonTotal HP and DEF +1.1% • DEF +26 • VIT +15 • DEF +1.7% • HP +1.7% • HP +106
RareTotal HP and DEF +1.4% • DEF +43 • VIT +23 • DEF +2.2% • HP +2.2% • HP +170 • 🪙 Gold +3%
EpicTotal HP and DEF +2.1% • DEF +66 • VIT +37 • DEF +2.6% • HP +2.6% • HP +263 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +3.1% • DEF +111 • VIT +59 • DEF +3% • HP +3% • HP +442 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +4.3% • DEF +167 • VIT +91 • DEF +3.4% • HP +3.4% • HP +669 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +6.4% • DEF +212 • VIT +115 • DEF +3.4% • HP +3.4% • HP +849 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Temple Guard Magic Armor

RarityStats
CommonTotal HP and DEF +0.7% • DEF +26 • VIT +12 • DEF +2% • HP +1.7% • HP +104
UncommonTotal HP and DEF +1.1% • DEF +40 • VIT +20 • DEF +2.6% • HP +2.2% • HP +159
RareTotal HP and DEF +1.4% • DEF +63 • VIT +33 • DEF +3.2% • HP +2.7% • HP +250 • 🪙 Gold +3%
EpicTotal HP and DEF +2.1% • DEF +100 • VIT +51 • DEF +3.9% • HP +3.2% • HP +400 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +3.1% • DEF +163 • VIT +81 • DEF +4.5% • HP +3.7% • HP +650 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +4.3% • DEF +251 • VIT +127 • DEF +5.1% • HP +4.2% • HP +1,004 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +6.4% • DEF +318 • VIT +162 • DEF +5.1% • HP +4.2% • HP +1,274 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Temple Guard Magic Boots

RarityStats
CommonTotal HP and DEF +0.7% • AGI +16 • Atk/s +1.1% • Dodge +0.9% • HP +32
UncommonTotal HP and DEF +1.1% • AGI +26 • Atk/s +1.4% • Dodge +1.2% • HP +53
RareTotal HP and DEF +1.4% • AGI +43 • Atk/s +1.8% • Dodge +1.4% • HP +85 • 🪙 Gold +3%
EpicTotal HP and DEF +2.1% • AGI +66 • Atk/s +2.1% • Dodge +1.7% • HP +131 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +3.1% • AGI +111 • Atk/s +2.5% • Dodge +2% • HP +221 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +4.3% • AGI +167 • Atk/s +2.8% • Dodge +2.3% • HP +335 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +6.4% • AGI +212 • Atk/s +2.8% • Dodge +2.3% • HP +425 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Forging and refining

At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.