Set • Mage
Temple Guard Wizard Set
The Temple Guard Wizard set is armor family 21 of 22 for the Mage: Temple Guard Wizard Helm, Temple Guard Wizard Armor, Temple Guard Wizard Boots.
Lore
The Temple Guard Wizard set clothed the arcane keepers of the underground temples. While the knights watched the doors, these mages kept alight the lesser seals that guarded the relics, and their magic was more shield than sword.
It is the garb of a Mage who knows a spell can protect as well as strike. Temple Guard Wizard Helm, Temple Guard Wizard Armor and Temple Guard Wizard Boots usually drop from the bosses of Burning Kethotum, Kanturu Underground and Ignis Volcano, and appear in Gore Tarkan, Tormenta Island and Distorted Karutan.
Pieces of the Temple Guard Wizard set
Wearing the pieces together, the set grants the Arcane Convergence bonus: +5% damage • +10% Mana/s with all 3 pieces, and half of it with 2.
Where the Temple Guard Wizard set drops
| Map | Requirement | Dropped by |
|---|---|---|
| Burning Kethotum | Level 238 • 2 Resets | Boss (sometimes) |
| Kanturu Underground | Level 260 • 2 Resets | Boss (sometimes) |
| Ignis Volcano | Level 283 • 2 Resets | Boss (sometimes) |
| Gore Tarkan | Level 306 • 2 Resets | Monsters |
| Tormenta Island | Level 330 • 2 Resets | Monsters |
| Distorted Karutan | Level 230 • 3 Resets | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Stats by rarity
Base stats of each piece +0 dropped in Burning Kethotum.
Temple Guard Wizard Helm
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.7% • DEF +16 • VIT +10 • DEF +1.3% • HP +1.3% • HP +64 |
| Uncommon | Total HP and DEF +1.1% • DEF +26 • VIT +15 • DEF +1.7% • HP +1.7% • HP +106 |
| Rare | Total HP and DEF +1.4% • DEF +43 • VIT +23 • DEF +2.2% • HP +2.2% • HP +170 • 🪙 Gold +3% |
| Epic | Total HP and DEF +2.1% • DEF +66 • VIT +37 • DEF +2.6% • HP +2.6% • HP +263 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +3.1% • DEF +111 • VIT +59 • DEF +3% • HP +3% • HP +442 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +4.3% • DEF +167 • VIT +91 • DEF +3.4% • HP +3.4% • HP +669 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +6.4% • DEF +212 • VIT +115 • DEF +3.4% • HP +3.4% • HP +849 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Temple Guard Wizard Armor
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.7% • DEF +26 • VIT +12 • DEF +2% • HP +1.7% • HP +104 |
| Uncommon | Total HP and DEF +1.1% • DEF +40 • VIT +20 • DEF +2.6% • HP +2.2% • HP +159 |
| Rare | Total HP and DEF +1.4% • DEF +63 • VIT +33 • DEF +3.2% • HP +2.7% • HP +250 • 🪙 Gold +3% |
| Epic | Total HP and DEF +2.1% • DEF +100 • VIT +51 • DEF +3.9% • HP +3.2% • HP +400 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +3.1% • DEF +163 • VIT +81 • DEF +4.5% • HP +3.7% • HP +650 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +4.3% • DEF +251 • VIT +127 • DEF +5.1% • HP +4.2% • HP +1,004 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +6.4% • DEF +318 • VIT +162 • DEF +5.1% • HP +4.2% • HP +1,274 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Temple Guard Wizard Boots
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.7% • AGI +16 • Atk/s +1.1% • Dodge +0.9% • HP +32 |
| Uncommon | Total HP and DEF +1.1% • AGI +26 • Atk/s +1.5% • Dodge +1.2% • HP +53 |
| Rare | Total HP and DEF +1.4% • AGI +43 • Atk/s +1.8% • Dodge +1.4% • HP +85 • 🪙 Gold +3% |
| Epic | Total HP and DEF +2.1% • AGI +66 • Atk/s +2.1% • Dodge +1.7% • HP +131 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +3.1% • AGI +111 • Atk/s +2.5% • Dodge +2% • HP +221 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +4.3% • AGI +167 • Atk/s +2.8% • Dodge +2.3% • HP +335 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +6.4% • AGI +212 • Atk/s +2.8% • Dodge +2.3% • HP +425 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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