Boss
Death Bone
Death Bone is a boss of the melee type found in Lorencia.
Lore
In life, Death Bone was called Aldric and led the guard of Lorencia. In the first war against Kundun he held the northern gate for three days, until the last arrow. He was buried with his sword in hand, facing the wall, as he had asked.
When the Seal broke, the rotten mana rose through the cemetery and found an oath still alive inside dead bones. Aldric rose again, but no longer remembers his own name: he only remembers that no one may pass. Every four blows he gathers the strength of his old oath and unleashes Bone Rupture, a slash that cracks the ground.
Veterans say that defeating Death Bone is really setting him free. And that the echo of Lorencia's bells right afterwards is the captain finally at rest.
Special attack
Bone Rupture: every 4 attacks, Death Bone hits for 158% of its normal damage. Loot focus: Balanced (Standard).
Where Death Bone appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Lorencia | Boss | Level 1 | 969 | 39 | 42 | 153 | 64 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Death Bone drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Lorencia.
Drop chances in Lorencia
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 100% |
| Blacksmith Scroll | 2% |
| Jewel of Bless (PT) | 0.17% (1 in 580) |
| Jewel of Soul (PT) | 0.11% (1 in 870) |
| Jewel of Chaos (PT) | 0.0016% (1 in 63,000) |
| Taming Seal (PT) | 0.15% (1 in 667) |
| Ascension Core | 1.5% |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Uncommon | 87% |
| Rare | 12% |
| Epic | 0.3% (1 in 333) |
| Legendary | 0.008% (1 in 12,000) |
| Ancient | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 100% | 100% | 100% |
| Blacksmith Scroll | 2% | 2% | 2% |
| Jewel of Bless (PT) | 0.17% (1 in 580) | 2.5% | 2.3% |
| Jewel of Soul (PT) | 0.11% (1 in 870) | 1.6% | 1.5% |
| Jewel of Chaos (PT) | 0.0016% (1 in 63,000) | 0.023% (1 in 4,400) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.15% (1 in 667) | 0.15% (1 in 667) | 0.15% (1 in 667) |
| Ascension Core | 1.5% | 1.5% | 1.5% |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Uncommon | 87% | 87% | 87% |
| Rare | 12% | 12% | 12% |
| Epic | 0.3% (1 in 333) | 0.45% (1 in 222) | 0.75% (1 in 133) |
| Legendary | 0.008% (1 in 12,000) | 0.012% (1 in 8,300) | 0.02% (1 in 5,000) |
| Ancient | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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