Pendant
Pendant of Water
Pendant of Water is pendant 5 of 12 in the game and works for every class.
Lore
The Pendant of Water is a polished shell pendant holding a drop of water that never dries. The priests of the ancient lakes blessed it to protect those who traveled through barren lands.
Any class can wear it, and it usually drops from the bosses of Kanturu Ruins, Kanturu Remains, Karutan and Raklion, and from the common horde in Swamp of Peace and Vulcanus, where water is scarce and precious.
Where Pendant of Water drops
| Map | Requirement | Dropped by |
|---|---|---|
| Kanturu Ruins | Level 94 | Boss (sometimes) |
| Kanturu Remains | Level 104 | Boss (sometimes) |
| Karutan | Level 115 | Boss (sometimes) |
| Raklion | Level 126 | Boss (sometimes) |
| Swamp of Peace | Level 136 | Monsters |
| Vulcanus | Level 147 | Monsters |
| Land of Trials | Level 158 | Monsters |
| Crywolf | Level 169 | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Pendant of Water stats by rarity
Base stats of a Pendant of Water +0 dropped in Kanturu Ruins. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).
| Rarity | Stats |
|---|---|
| Common | Total damage +1.1% • ATK +15 • Dano +1.5% |
| Uncommon | Total damage +1.7% • ATK +24 • Dano +1.9% |
| Rare | Total damage +2.3% • ATK +38 • Damage +2.4% • 🪙 Gold +3% |
| Epic | Total damage +3.4% • ATK +61 • Damage +2.8% • 🪙 Gold +4.1% |
| Legendary | Total damage +4.9% • ATK +99 • Damage +3.3% • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total damage +6.8% • ATK +152 • Damage +3.8% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total damage +10.3% • ATK +192 • Damage +3.8% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
Frequently asked questions
What is an elemental ring or pendant?
In BLACKSMITH › Elemental, your ring and pendant can awaken in an element: Fire, Water, Wind, Darkness or Light.
- Each element gives its own power, which grows with Affinity (from 1 to 10). Rarity says how far the piece goes: Common up to 3, Legendary and Ancient up to 10.
- Each level needs Shards of the element and Gold, plus Bless or Soul. From level 6 on it can fail: you lose the jewels, the Gold and half the Shards, but the level never drops.
- Shards come from recycling rings or pendants (the stone's color tells the element), also with automatic recycling. 4 Shards of one element become 1 of another.
With ring and pendant equipped, both at Affinity 5 or more, a Resonance turns on.
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