Ring
Protection Ring
Protection Ring is ring 7 of 9 in the game and works for every class.
Lore
The Protection Ring is a broad steel ring engraved with the seal of an ancient order of guardians. Its members received it when they swore to protect travelers on the Continent's roads.
It suits any class and usually drops only from the bosses of Kalima 7, Ubaid, Alkmar, Debenter, Uruk Mountain and Nars. Finding one means reclaiming a piece of a promise many had already forgotten.
Where Protection Ring drops
| Map | Requirement | Dropped by |
|---|---|---|
| Kalima 7 | Level 260 | Boss (sometimes) |
| Ubaid | Level 150 • 1 Reset | Boss (sometimes) |
| Alkmar | Level 159 • 1 Reset | Boss (sometimes) |
| Debenter | Level 170 • 1 Reset | Boss (sometimes) |
| Uruk Mountain | Level 182 • 1 Reset | Boss (sometimes) |
| Nars | Level 194 • 1 Reset | Boss (sometimes) |
| Ferea | Level 206 • 1 Reset | Monsters |
| Nixies Lake | Level 219 • 1 Reset | Monsters |
| Deep Dungeon | Level 232 • 1 Reset | Monsters |
| Swamp of Darkness | Level 245 • 1 Reset | Monsters |
| Cubera Mine | Level 259 • 1 Reset | Monsters |
| Scorched Canyon | Level 272 • 1 Reset | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Protection Ring stats by rarity
Base stats of a Protection Ring +0 dropped in Kalima 7. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.6% • DEF +11 • VIT +5 • DEF +1.2% • HP +1.7% • HP +44 |
| Uncommon | Total HP and DEF +1% • DEF +17 • VIT +9 • DEF +1.6% • HP +2.2% • HP +70 |
| Rare | Total HP and DEF +1.3% • DEF +27 • VIT +14 • DEF +2% • HP +2.7% • HP +109 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.9% • DEF +44 • VIT +22 • DEF +2.4% • HP +3.2% • HP +175 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.8% • DEF +71 • VIT +36 • DEF +2.8% • HP +3.7% • HP +284 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.8% • DEF +109 • VIT +55 • DEF +3.2% • HP +4.3% • HP +437 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +5.7% • DEF +139 • VIT +69 • DEF +3.2% • HP +4.3% • HP +555 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
Frequently asked questions
What is an elemental ring or pendant?
In BLACKSMITH › Elemental, your ring and pendant can awaken in an element: Fire, Water, Wind, Darkness or Light.
- Each element gives its own power, which grows with Affinity (from 1 to 10). Rarity says how far the piece goes: Common up to 3, Legendary and Ancient up to 10.
- Each level needs Shards of the element and Gold, plus Bless or Soul. From level 6 on it can fail: you lose the jewels, the Gold and half the Shards, but the level never drops.
- Shards come from recycling rings or pendants (the stone's color tells the element), also with automatic recycling. 4 Shards of one element become 1 of another.
With ring and pendant equipped, both at Affinity 5 or more, a Resonance turns on.
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