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Ring

Protection Ring

Protection Ring is ring 7 of 9 in the game and works for every class.

Lore

The Protection Ring is a broad steel ring engraved with the seal of an ancient order of guardians. Its members received it when they swore to protect travelers on the Continent's roads.

It suits any class and usually drops only from the bosses of Kalima 7, Ubaid, Alkmar, Debenter, Uruk Mountain and Nars. Finding one means reclaiming a piece of a promise many had already forgotten.

Where Protection Ring drops

MapRequirementDropped by
Kalima 7Level 260Boss (sometimes)
UbaidLevel 150 • 1 ResetBoss (sometimes)
AlkmarLevel 159 • 1 ResetBoss (sometimes)
DebenterLevel 170 • 1 ResetBoss (sometimes)
Uruk MountainLevel 182 • 1 ResetBoss (sometimes)
NarsLevel 194 • 1 ResetBoss (sometimes)
FereaLevel 206 • 1 ResetMonsters
Nixies LakeLevel 219 • 1 ResetMonsters
Deep DungeonLevel 232 • 1 ResetMonsters
Swamp of DarknessLevel 245 • 1 ResetMonsters
Cubera MineLevel 259 • 1 ResetMonsters
Scorched CanyonLevel 272 • 1 ResetMonsters

The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.

Protection Ring stats by rarity

Base stats of a Protection Ring +0 dropped in Kalima 7. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).

RarityStats
CommonTotal HP and DEF +0.6% • DEF +11 • VIT +5 • DEF +1.2% • HP +1.7% • HP +44
UncommonTotal HP and DEF +1% • DEF +17 • VIT +9 • DEF +1.6% • HP +2.2% • HP +70
RareTotal HP and DEF +1.3% • DEF +27 • VIT +14 • DEF +2% • HP +2.7% • HP +109 • 🪙 Gold +3%
EpicTotal HP and DEF +1.9% • DEF +44 • VIT +22 • DEF +2.4% • HP +3.2% • HP +175 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +2.8% • DEF +71 • VIT +36 • DEF +2.8% • HP +3.7% • HP +284 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +3.8% • DEF +109 • VIT +55 • DEF +3.2% • HP +4.3% • HP +437 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +5.7% • DEF +139 • VIT +69 • DEF +3.2% • HP +4.3% • HP +555 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Forging and refining

At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.

Frequently asked questions

What is an elemental ring or pendant?

In BLACKSMITH › Elemental, your ring and pendant can awaken in an element: Fire, Water, Wind, Darkness or Light.

  • Each element gives its own power, which grows with Affinity (from 1 to 10). Rarity says how far the piece goes: Common up to 3, Legendary and Ancient up to 10.
  • Each level needs Shards of the element and Gold, plus Bless or Soul. From level 6 on it can fail: you lose the jewels, the Gold and half the Shards, but the level never drops.
  • Shards come from recycling rings or pendants (the stone's color tells the element), also with automatic recycling. 4 Shards of one element become 1 of another.

With ring and pendant equipped, both at Affinity 5 or more, a Resonance turns on.