Ring
Ring of Wind
Ring of Wind is ring 5 of 9 in the game and works for every class.
Lore
The Ring of Wind is a thin spiral silver ring that whistles softly when the wind passes through it. Legend says highland messengers wore it to run farther without losing their breath.
It suits any class and usually drops from the bosses of Swamp of Peace, Vulcanus, Land of Trials, Crywolf and Balgass' Barracks, and from the common horde in Kalima 1, at the edge of the darker lands.
Where Ring of Wind drops
| Map | Requirement | Dropped by |
|---|---|---|
| Swamp of Peace | Level 136 | Boss (sometimes) |
| Vulcanus | Level 147 | Boss (sometimes) |
| Land of Trials | Level 158 | Boss (sometimes) |
| Crywolf | Level 169 | Boss (sometimes) |
| Balgass' Barracks | Level 180 | Boss (sometimes) |
| Kalima 1 | Level 191 | Monsters |
| Kalima 2 | Level 203 | Monsters |
| Kalima 3 | Level 214 | Monsters |
| Kalima 4 | Level 225 | Monsters |
| Kalima 5 | Level 237 | Monsters |
| Kalima 6 | Level 248 | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Ring of Wind stats by rarity
Base stats of a Ring of Wind +0 dropped in Swamp of Peace. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.6% • DEF +9 • VIT +4 • DEF +1.2% • HP +1.5% • HP +35 |
| Uncommon | Total HP and DEF +0.9% • DEF +14 • VIT +7 • DEF +1.5% • HP +2% • HP +56 |
| Rare | Total HP and DEF +1.2% • DEF +22 • VIT +11 • DEF +1.9% • HP +2.5% • HP +88 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.8% • DEF +35 • VIT +18 • DEF +2.2% • HP +3% • HP +141 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.5% • DEF +57 • VIT +29 • DEF +2.6% • HP +3.5% • HP +229 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.5% • DEF +88 • VIT +44 • DEF +3% • HP +3.9% • HP +352 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +5.3% • DEF +112 • VIT +56 • DEF +3% • HP +3.9% • HP +447 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
Frequently asked questions
What is an elemental ring or pendant?
In BLACKSMITH › Elemental, your ring and pendant can awaken in an element: Fire, Water, Wind, Darkness or Light.
- Each element gives its own power, which grows with Affinity (from 1 to 10). Rarity says how far the piece goes: Common up to 3, Legendary and Ancient up to 10.
- Each level needs Shards of the element and Gold, plus Bless or Soul. From level 6 on it can fail: you lose the jewels, the Gold and half the Shards, but the level never drops.
- Shards come from recycling rings or pendants (the stone's color tells the element), also with automatic recycling. 4 Shards of one element become 1 of another.
With ring and pendant equipped, both at Affinity 5 or more, a Resonance turns on.
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