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Ring

Protector Protection Ring

Protector Protection Ring is ring 8 of 9 in the game and works for every class.

Lore

The Protector Protection Ring is the ring of the commanders of the ancient guardian order, heavier and with its seal in gold. Only those who had already saved an entire city could wear it.

It suits any class and usually drops only from the bosses of Ferea, Nixies Lake, Deep Dungeon, Swamp of Darkness, Cubera Mine and Scorched Canyon. Wearing it means carrying the duty of someone who swore never to retreat.

Where Protector Protection Ring drops

MapRequirementDropped by
FereaLevel 206 • 1 ResetBoss (sometimes)
Nixies LakeLevel 219 • 1 ResetBoss (sometimes)
Deep DungeonLevel 232 • 1 ResetBoss (sometimes)
Swamp of DarknessLevel 245 • 1 ResetBoss (sometimes)
Cubera MineLevel 259 • 1 ResetBoss (sometimes)
Scorched CanyonLevel 272 • 1 ResetBoss (sometimes)
Atlans AbyssLevel 286 • 1 ResetMonsters
Crimson Flame's IcarusLevel 300 • 1 ResetMonsters
Temple of ArnilLevel 180 • 2 ResetsMonsters
Gray AidaLevel 197 • 2 ResetsMonsters
Old KethotumLevel 217 • 2 ResetsMonsters
Burning KethotumLevel 238 • 2 ResetsMonsters
Kanturu UndergroundLevel 260 • 2 ResetsMonsters

The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.

Protector Protection Ring stats by rarity

Base stats of a Protector Protection Ring +0 dropped in Ferea. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).

RarityStats
CommonTotal HP and DEF +0.7% • DEF +12 • VIT +6 • DEF +1.3% • HP +1.7% • HP +48
UncommonTotal HP and DEF +1% • DEF +19 • VIT +10 • DEF +1.7% • HP +2.3% • HP +77
RareTotal HP and DEF +1.3% • DEF +30 • VIT +15 • DEF +2.1% • HP +2.8% • HP +120 • 🪙 Gold +3%
EpicTotal HP and DEF +2% • DEF +48 • VIT +24 • DEF +2.5% • HP +3.3% • HP +193 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +2.9% • DEF +78 • VIT +39 • DEF +2.9% • HP +3.9% • HP +313 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +4% • DEF +120 • VIT +60 • DEF +3.3% • HP +4.4% • HP +481 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +6% • DEF +153 • VIT +76 • DEF +3.3% • HP +4.4% • HP +611 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Forging and refining

At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.

Frequently asked questions

What is an elemental ring or pendant?

In BLACKSMITH › Elemental, your ring and pendant can awaken in an element: Fire, Water, Wind, Darkness or Light.

  • Each element gives its own power, which grows with Affinity (from 1 to 10). Rarity says how far the piece goes: Common up to 3, Legendary and Ancient up to 10.
  • Each level needs Shards of the element and Gold, plus Bless or Soul. From level 6 on it can fail: you lose the jewels, the Gold and half the Shards, but the level never drops.
  • Shards come from recycling rings or pendants (the stone's color tells the element), also with automatic recycling. 4 Shards of one element become 1 of another.

With ring and pendant equipped, both at Affinity 5 or more, a Resonance turns on.