Ring
Protector Protection Ring
Protector Protection Ring is ring 8 of 9 in the game and works for every class.
Lore
The Protector Protection Ring is the ring of the commanders of the ancient guardian order, heavier and with its seal in gold. Only those who had already saved an entire city could wear it.
It suits any class and usually drops only from the bosses of Ferea, Nixies Lake, Deep Dungeon, Swamp of Darkness, Cubera Mine and Scorched Canyon. Wearing it means carrying the duty of someone who swore never to retreat.
Where Protector Protection Ring drops
| Map | Requirement | Dropped by |
|---|---|---|
| Ferea | Level 206 • 1 Reset | Boss (sometimes) |
| Nixies Lake | Level 219 • 1 Reset | Boss (sometimes) |
| Deep Dungeon | Level 232 • 1 Reset | Boss (sometimes) |
| Swamp of Darkness | Level 245 • 1 Reset | Boss (sometimes) |
| Cubera Mine | Level 259 • 1 Reset | Boss (sometimes) |
| Scorched Canyon | Level 272 • 1 Reset | Boss (sometimes) |
| Atlans Abyss | Level 286 • 1 Reset | Monsters |
| Crimson Flame's Icarus | Level 300 • 1 Reset | Monsters |
| Temple of Arnil | Level 180 • 2 Resets | Monsters |
| Gray Aida | Level 197 • 2 Resets | Monsters |
| Old Kethotum | Level 217 • 2 Resets | Monsters |
| Burning Kethotum | Level 238 • 2 Resets | Monsters |
| Kanturu Underground | Level 260 • 2 Resets | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Protector Protection Ring stats by rarity
Base stats of a Protector Protection Ring +0 dropped in Ferea. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.7% • DEF +12 • VIT +6 • DEF +1.3% • HP +1.7% • HP +48 |
| Uncommon | Total HP and DEF +1% • DEF +19 • VIT +10 • DEF +1.7% • HP +2.3% • HP +77 |
| Rare | Total HP and DEF +1.3% • DEF +30 • VIT +15 • DEF +2.1% • HP +2.8% • HP +120 • 🪙 Gold +3% |
| Epic | Total HP and DEF +2% • DEF +48 • VIT +24 • DEF +2.5% • HP +3.3% • HP +193 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.9% • DEF +78 • VIT +39 • DEF +2.9% • HP +3.9% • HP +313 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +4% • DEF +120 • VIT +60 • DEF +3.3% • HP +4.4% • HP +481 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +6% • DEF +153 • VIT +76 • DEF +3.3% • HP +4.4% • HP +611 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
Frequently asked questions
What is an elemental ring or pendant?
In BLACKSMITH › Elemental, your ring and pendant can awaken in an element: Fire, Water, Wind, Darkness or Light.
- Each element gives its own power, which grows with Affinity (from 1 to 10). Rarity says how far the piece goes: Common up to 3, Legendary and Ancient up to 10.
- Each level needs Shards of the element and Gold, plus Bless or Soul. From level 6 on it can fail: you lose the jewels, the Gold and half the Shards, but the level never drops.
- Shards come from recycling rings or pendants (the stone's color tells the element), also with automatic recycling. 4 Shards of one element become 1 of another.
With ring and pendant equipped, both at Affinity 5 or more, a Resonance turns on.
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