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Ring

Ring of Ultimatum

Ring of Ultimatum is ring 9 of 9 in the game and works for every class.

Lore

The Ring of Ultimatum is a black ring with a crimson stone at its heart, forged on the last night before a decisive battle against Kundun's legions. The heroes who wore it swore to win or never return.

It suits any class and usually drops only from the bosses of Atlans Abyss, Crimson Flame's Icarus, Temple of Arnil, Gray Aida, Old Kethotum and Burning Kethotum. It is a ring for those who have already chosen to see it through.

Where Ring of Ultimatum drops

MapRequirementDropped by
Atlans AbyssLevel 286 • 1 ResetBoss (sometimes)
Crimson Flame's IcarusLevel 300 • 1 ResetBoss (sometimes)
Temple of ArnilLevel 180 • 2 ResetsBoss (sometimes)
Gray AidaLevel 197 • 2 ResetsBoss (sometimes)
Old KethotumLevel 217 • 2 ResetsBoss (sometimes)
Burning KethotumLevel 238 • 2 ResetsBoss (sometimes)
Kanturu UndergroundLevel 260 • 2 ResetsBoss (sometimes)
Ignis VolcanoLevel 283 • 2 ResetsMonsters
Gore TarkanLevel 306 • 2 ResetsMonsters
Tormenta IslandLevel 330 • 2 ResetsMonsters
Distorted KarutanLevel 230 • 3 ResetsMonsters
Kardamahal Underground TempleLevel 265 • 3 ResetsMonsters
Swamp of DestructionLevel 306 • 3 ResetsMonsters
Sanctuary of AquilasLevel 350 • 3 ResetsMonsters

The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.

Ring of Ultimatum stats by rarity

Base stats of a Ring of Ultimatum +0 dropped in Atlans Abyss. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).

RarityStats
CommonTotal HP and DEF +0.7% • DEF +13 • VIT +7 • DEF +1.3% • HP +1.8% • HP +53
UncommonTotal HP and DEF +1% • DEF +21 • VIT +11 • DEF +1.8% • HP +2.4% • HP +84
RareTotal HP and DEF +1.4% • DEF +33 • VIT +16 • DEF +2.2% • HP +2.9% • HP +132 • 🪙 Gold +3%
EpicTotal HP and DEF +2.1% • DEF +53 • VIT +26 • DEF +2.6% • HP +3.5% • HP +210 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +3% • DEF +85 • VIT +43 • DEF +3% • HP +4% • HP +342 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +4.1% • DEF +132 • VIT +66 • DEF +3.4% • HP +4.6% • HP +526 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +6.2% • DEF +167 • VIT +83 • DEF +3.4% • HP +4.6% • HP +668 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Forging and refining

At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.

Frequently asked questions

What is an elemental ring or pendant?

In BLACKSMITH › Elemental, your ring and pendant can awaken in an element: Fire, Water, Wind, Darkness or Light.

  • Each element gives its own power, which grows with Affinity (from 1 to 10). Rarity says how far the piece goes: Common up to 3, Legendary and Ancient up to 10.
  • Each level needs Shards of the element and Gold, plus Bless or Soul. From level 6 on it can fail: you lose the jewels, the Gold and half the Shards, but the level never drops.
  • Shards come from recycling rings or pendants (the stone's color tells the element), also with automatic recycling. 4 Shards of one element become 1 of another.

With ring and pendant equipped, both at Affinity 5 or more, a Resonance turns on.