Ring
Ring of Ultimatum
Ring of Ultimatum is ring 9 of 9 in the game and works for every class.
Lore
The Ring of Ultimatum is a black ring with a crimson stone at its heart, forged on the last night before a decisive battle against Kundun's legions. The heroes who wore it swore to win or never return.
It suits any class and usually drops only from the bosses of Atlans Abyss, Crimson Flame's Icarus, Temple of Arnil, Gray Aida, Old Kethotum and Burning Kethotum. It is a ring for those who have already chosen to see it through.
Where Ring of Ultimatum drops
| Map | Requirement | Dropped by |
|---|---|---|
| Atlans Abyss | Level 286 • 1 Reset | Boss (sometimes) |
| Crimson Flame's Icarus | Level 300 • 1 Reset | Boss (sometimes) |
| Temple of Arnil | Level 180 • 2 Resets | Boss (sometimes) |
| Gray Aida | Level 197 • 2 Resets | Boss (sometimes) |
| Old Kethotum | Level 217 • 2 Resets | Boss (sometimes) |
| Burning Kethotum | Level 238 • 2 Resets | Boss (sometimes) |
| Kanturu Underground | Level 260 • 2 Resets | Boss (sometimes) |
| Ignis Volcano | Level 283 • 2 Resets | Monsters |
| Gore Tarkan | Level 306 • 2 Resets | Monsters |
| Tormenta Island | Level 330 • 2 Resets | Monsters |
| Distorted Karutan | Level 230 • 3 Resets | Monsters |
| Kardamahal Underground Temple | Level 265 • 3 Resets | Monsters |
| Swamp of Destruction | Level 306 • 3 Resets | Monsters |
| Sanctuary of Aquilas | Level 350 • 3 Resets | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Ring of Ultimatum stats by rarity
Base stats of a Ring of Ultimatum +0 dropped in Atlans Abyss. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.7% • DEF +13 • VIT +7 • DEF +1.3% • HP +1.8% • HP +53 |
| Uncommon | Total HP and DEF +1% • DEF +21 • VIT +11 • DEF +1.8% • HP +2.4% • HP +84 |
| Rare | Total HP and DEF +1.4% • DEF +33 • VIT +16 • DEF +2.2% • HP +2.9% • HP +132 • 🪙 Gold +3% |
| Epic | Total HP and DEF +2.1% • DEF +53 • VIT +26 • DEF +2.6% • HP +3.5% • HP +210 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +3% • DEF +85 • VIT +43 • DEF +3% • HP +4% • HP +342 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +4.1% • DEF +132 • VIT +66 • DEF +3.4% • HP +4.6% • HP +526 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +6.2% • DEF +167 • VIT +83 • DEF +3.4% • HP +4.6% • HP +668 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
Frequently asked questions
What is an elemental ring or pendant?
In BLACKSMITH › Elemental, your ring and pendant can awaken in an element: Fire, Water, Wind, Darkness or Light.
- Each element gives its own power, which grows with Affinity (from 1 to 10). Rarity says how far the piece goes: Common up to 3, Legendary and Ancient up to 10.
- Each level needs Shards of the element and Gold, plus Bless or Soul. From level 6 on it can fail: you lose the jewels, the Gold and half the Shards, but the level never drops.
- Shards come from recycling rings or pendants (the stone's color tells the element), also with automatic recycling. 4 Shards of one element become 1 of another.
With ring and pendant equipped, both at Affinity 5 or more, a Resonance turns on.
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